Look into my profile: Fujikura | Oxide
or click on my footer on some of my posts before...its not always shown
Thats for example the current commandlet set...
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BetterLoot
Moved
Total Downloads: 42,623 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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Attached Files:
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Within your HeliCrate.json and SupplyDrop.json, when you added the M92 pistol, you formatted it incorrectly.
Within your config files you put the following:
"pistol.m92",
The correct format is the following:
"pistol.m92": 1,
This specifies the item and how many can be spawned in a stack per barrel. Since it was not specified I assume it must have caused an error and therefore went with default vanilla values instead completely ignoring the plugin.
Upload the attached files and enter into the console (or an RCON tool): oxide.reload BetterLoot
It should then refresh everything for you and work.Attached Files:
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Why is baseItemRarity deleted? I'm getting a shitload of M249 in a barrel...
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I also get this error...
(02:44:20) | [Oxide] 02:44 [Error] Failed to run a 0.10 timer in 'BetterLoot v2.11.2' (JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,System.String]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.
To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path 'AllItemsAvailable', line 3, position 24.)
(02:44:20) | [Oxide] 02:44 [Debug] at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0 -
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Alright.. and where did the rarity go?
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correct