Ty dcode I will try it out and feedback if it worked
The first reaction after i told the plugin may work again
[DOUBLEPOST=1429808432][/DOUBLEPOST]@dcode granola bar and can of tuna stuff still drop : (Code:[Oxide] 6:56 PM [Info] [ILMNTI] rickorocky: :D[Oxide] 6:56 PM [Info] [ILMNTI] rickorocky: yeaaaaaaaa[Oxide] 6:56 PM [Info] [GrD1] MetalClaw: TY[Oxide] 6:56 PM [Info] [GrD1] MetalClaw: VERY MUCH[Oxide] 6:56 PM [Info] [VgM] Denrrim: Fuck yeah !
BetterLoot
A complete re-implementation of the drop system
Total Downloads: 42,586 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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All items that have any use are not removed by the plugin. You may, however, blacklist them manually.
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Okay... I give it a try. And will report again.
Does this mean if I blacklist apple and apple is already spawned on the map betterloot will change the loot after reaching refresh timer?
[DOUBLEPOST=1429813666][/DOUBLEPOST]Does work... just had to blacklist and the Barrels are refreshing again. TY -
Not working..... RustVersion=1245
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Are u sure? What exactly didn't work
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Sorry....bad setup. All working
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Good time of day.
Please tell me how to add f1 grenade, rocket launcher, rocket that fell to the same chance that I need? -
Right????
"blueprintBlacklist":
[
"rocket launcher"
],
..................
"itemBlacklist": [
"rifle_ak",
"explosive.timed",
"f1 grenade"
], -
thats how i got some bl items but i dont got bps
"itemBlacklist": [
"apple",
"granolabar",
"black raspberries",
"chicken_cooked",
"chocholate",
"bone_fragments"
As Long u typed the names correctly it will work. If u miss " or , the config wont load and u get an error. So try it out -
If I understand you correctly, then after this line
in the column fits in analogy f1 grenade, rocket launcher, rocket.Code:private Dictionary<string, int> defaultDropLimits = new Dictionary<string, int>() { // C4 { "explosives", 50 }, { "explosive.timed", 2 }, // Ammunition { "arrow_wooden", 16 }, { "ammo_handmade_shell", 32 }, { "ammo_shotgun", 32 },
And get such result.
Right?Code:private Dictionary<string, int> defaultDropLimits = new Dictionary<string, int>() { // C4 { "explosives", 50 }, { "explosive.timed", 2 }, { "grenade.f1", 25 }, // Weapons { "rocket_launcher", 10 }, { "rocket", 45 }, // Ammunition { "arrow_wooden", 16 }, { "ammo_handmade_shell", 32 }, { "ammo_shotgun", 32 }, -
The ammo for the rocket_launcher is "ammo_rocket_basic".
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what is the code for rocket & launcher blue prints
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when will this plugin be updated to include all the new items?
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CallHook 'OnTick' on plugin 'BetterLoot'
Andas a result, the serverwill not start... -
having trouble blacklisting a BP.
/blacklist deletebp "grenade.f1" or "F1 Grenade"
Doesn't seem to want to work, Im sure i'm doing something wrong.Last edited by a moderator: Apr 29, 2015 -
How do I get rid of the help description of the available commands on the plugin? Or disable the players write/blacklist
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If you want to remove the F1 Grenade BP you need to use /blacklist addbp "grenade.f1" as that add means it adds it to the blacklist
delete will remove it from the blacklist -
just wondering if there is a way to fix this https://www.dropbox.com/s/0tsks7qwd2pkgfq/Screenshot 2015-05-01 11.21.16.png?dl=0
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Its the same way on my server. It would be nice to have them respawn on land without wandering around the island placing new barrel spawn locations. Is this an issue with the map or is there any way we could possible use the mod to force the barrel respawns onto the land? ex: within specific coords
