@LaserHydra @Chris Burgess He wants friendly fire to work per group. So anyone in group A couldnt shoot each other but could shoot group B while group B cant kill each other. But I have to agree, it can go with the plugin, however, I recommend this more so to the developer of friendly fire because it goes better with that plugin because this plugin wasnt initially made for that, and friendly fire could easily more so be the type. I hope this helped answer your question a little Chris, happy holidays!
BetterChat
Moved
Total Downloads: 26,200 - First Release: Apr 21, 2015 - Last Update: Jan 12, 2018
- 4.9898/5, 98 likes
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time to time i see this error on the console without typing anything
Code:(16:22:15) | [Oxide] 16:19 [Error] Failed to call hook 'API_FindPlayerPrimaryGroup' on plugin 'BetterChat v4.2.12' (NullReferenceException: Object reference not set to an instance of an object) (16:22:15) | [Oxide] 16:19 [Debug] at Oxide.Plugins.BetterChat+Group.GetGroups (System.String SteamID, Sorting sorting) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BetterChat+Group.GetPrimaryGroup (System.String steamID) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BetterChat.API_FindPlayerPrimaryGroup (System.String id) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BetterChat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 (16:22:15) | [Oxide] 16:19 [Error] Failed to call hook 'OnPlayerSleepEnded' on plugin 'Notifier v3.1.3' (NullReferenceException: Object reference not set to an instance of an object) (16:22:15) | [Oxide] 16:19 [Debug] at Oxide.Plugins.Notifier.ReplaceNameFormats (System.String text, .BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifier.OnPlayerSleepEnded (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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When I type something then double this! Can you help?
Attached Files:
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[DOUBLEPOST=1480595077][/DOUBLEPOST]does others have chatlagg to? The chat freeze after a few minutes. If i typ two times a not excisting command, then it will unfreeze for a couple of minutes. can someone help me? -
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How do I update the following coding (Groups.json) so that I can use a different colour for the displayed {Group}.. At the moment, it is displayed as white text.
{
"GroupName": "Cadet",
"Priority": 0,
"Title": {
"Hidden": false,
"HideIfNotHighestPriority": false,
"Size": 15,
"Color": "#9EC326",
"Text": "",
"InheritSize": false,
"InheritColor": false
},
"PlayerName": {
"Size": 15,
"Color": "#9EC326",
"ClanTagFormat": "[{Clan}] {Name}"
},
"Message": {
"Size": 15,
"Color": "white"
},
"Formatting": {
"Console": "{Title} {Name}: {Message}",
"Chat": "{Title} {Group} {Name}: {Message}"
}
},
Do I just add the following for each change of "GroupName"?
"Group": {
"Size": 15,
"Color": "yellow"
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[DOUBLEPOST=1480658974][/DOUBLEPOST] -
Hello all, potato here. All I want is to have a "Donator" group and add people to it to have that "Donator" tag. Thats it. When I added that group via console and added someone to it now all it says when he talks is PLAYERPLAYERPLAYER then his name. Funny yes but all I want it to say is <DONATOR> NAME. Can someone help puhlease
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Nvm, that alone right there sent me on the right path. Thank you
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So...does this plugin allow people to choose what to sensor in game? Or is it only the phrases you enter?
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Fix the profile? Not sure I understand. Regardless what the default is everybody is going to be it correct?
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