yeh The plugin is great ! i love it an dthank u for ur help i dint look as good as i wantthank u !
AutoDoors
Moved
Total Downloads: 13,719 - First Release: May 20, 2016 - Last Update: Jul 14, 2016
- 5/5, 22 likes
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Love the plugin, Id like to request ability to set autodoors disabled by default in config, and autodoors would only be enabled once player types /ad #, as of right now, autodoors is enabled by default, Thanks!
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Wulf Community Admin
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There is something I noticed recently while playing, but the wooden shutters automatically close too.
I suggest a modification to exclude them from the "doors" list so they don't close. Or maybe add
a list of which items should close and which shouldn't.
Or maybe I'm just missing something. -
Wulf Community Admin
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Erm, in fact for any reason it kept the old plugin loaded even after a reload. Weird.
Sorry for that! -
seems to be a bug with my autodoors / i have the config set to not to close if you die during the time you opened it and it seems to be closing anyways
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Wulf Community Admin
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Any way to prevent players from disabling automatic door with /ad?
Thx in advance -
Wulf Community Admin
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doesnt work in hurtworld
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Wulf Community Admin
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my bad i think my oxide was outdated or some thing.. i cant go round deleting all my doesnt work comments.. can you ? :/ sorry thought i was helping lmao
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Autodoors no longer has a use, New update fixed that !!!
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Wulf Community Admin
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As nice to haves, I think being able to control different door entities would be nice. Shutters vs. hatches vs. large gates vs. doors. For instance, I find hatches to be annoying with auto close depending on how you're using the hatch.
For instance, I can imagine setting different timers for each of these:
Large gates = close immediately.
Doors = close after 2 seconds
Shutters = close after 30 seconds
Hatches = close after 15 seconds -
is there a way to make this work with copy-paste?
Sucks I have to run around smashing doors to get them to autoclose again... Works fine on structures that haven't been pasted, though.