Here are our first tests results for the wipe we do tomorrow.
No problem with direct and indirect damages : and we tried flamethrower, inciandary ammo and rockets as well ( protection text is poping on the screen and is flashing during the time flames are trying to make damages )
Just a small remark : we put a bed between a stone fondation and a wood fundation, and a cupboard tool on a wooden fundation : Then we ignited fire from the outside, flames were below the fundation, the fundation do not take any damages but the cupboard tool or bed or anything else I suppose can be destroyed through the action of flames below the base ( wood fondations ). I know people do not let wood very long but it must be known ;-) Don't know what could prevent that when clan members are offline.
Here is the config I use for the test :
ATTENTION !Code:"afkMinutes": 60, "clanFirstOffline": true, "clanShare": true, "cooldownMinutes": 2, "damageScale": { "1": 1, "12": 1, "3": 1, "48": 1, "6": 1 }, "interimDamage": 0.0, "minMembers": 1, "playSound": false, "prefabs": [ "door.hinged", "door.double.hinged", "window.bars", "floor.ladder.hatch", "floor.frame", "wall.frame", "shutter", "wall.external", "gates.external" ], "protectionMessage": "This building is protected: {amount}%", "showMessage": true, "sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab", "VERSION": "0.2.1"
I am on the server with another admin ( same clan ) and I make a /ao to check :
Why is it player status offline : we are online and playing ( and afk minutes is set to 60 )
Player status is not showing the reality. Player status are offline from time to time and online from time to time...I tried to change the value ( 45 instead of 60 )
If I am right, player status should be online until the end of the period we set in the config : 60 or 45
Last test we did : We built a base together with different parts placed by me and by him.
I disconnected at 6.50pm ( 2 min cooldown and protection 1hour until 7.50pm ))
He disconnected 20 minutes later : 7.10pm ( protection until 8.10pm)
First I set clanFirstOffline": false, but with that, when I disconnected, my part was protected even if the other admin was connected in the clan. ( not normal ? ). Then I set the clanFirstOffline to true and then it was possible for him to make damages on the parts I built.
We asked other player to check the base at different times to make damages :
1) 7.15 pm : My player status and the other admin (same clan ) : player offline/clan offline - player offline/clan offline
Protection is working 100% on every structure ( straw - wood - stone - metal - armored )
2) 8.00 pm = ( my personal protection was passed ( 6.50-7.50 ) but the one of my clan mate was not ( 7.10 - 8.10 )
Protection is working 100% on every structure ( mine and the one of the other player )
3) 8.15 pm = ( my personal protection was passed ( 6.50-7.50 ) and the one of my clan mate as well ( 7.10 - 8.10 )
Protection is not working anymore and damages can be done to all structures.
So Everything is working 100% concerning the protection and the setting.
I only have one question concerning the player status : offline / online that does not seem to work properly in respect of the number set in the config ?
Thx
AntiOfflineRaid
Moved
Total Downloads: 6,124 - First Release: Nov 17, 2015 - Last Update: Mar 1, 2018
- 5/5, 32 likes
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Calytic Community Admin Community Mod
Do you want precision or do you want speed, you can't have both.
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Failed to load Plugin No source found
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when I /ao PLAYERNAME if the player is offline it says "No player found" how do i check how long they're offline if I can't find them
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I changed the dmg scale but when in game it stays as the default one, And yes i reloaded the Plugin.
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Just making sure I'm not doing someting wrong, but do I have to update the permissions everytime a new person joins the server? Or will it automatically update so their base is protected by this plugin? Thank you.
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Please. On my server this mod not work.
Full protect player building first 48 hours. But not work.
Code:{ "afkMinutes": 5, "clanFirstOffline": false, "clanShare": false, "cooldownMinutes": 5, "damageScale": { "1": 0.0, "12": 0.0, "3": 0.0, "48": 0.0, "6": 0.0 }, "interimDamage": 0.0, "minMembers": 1, "playSound": false, "prefabs": [ "door.hinged", "door.double.hinged", "window.bars", "floor.ladder.hatch", "floor.frame", "wall.frame", "shutter", "wall.external", "gates.external" ], "protectionMessage": "Budova je chránená: {amount}%", "showMessage": true, "sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab", "VERSION": "0.2.1" }
Code:Group 'default' permissions: betterchat.group.default, signartist.url, antiofflineraid.protect, bounty.use, wheresmycorpse.canuse, crosshair.use, canusemostonline
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fixe 07/07 please
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It seems like the plugin is still working, but the UI is not showing up.
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Does anyone has a fix for this yet ?
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GUI don't work anymore !
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Could you please update the plugin ?
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To operate a pop-up window with the text, in the script text, remove the HUD/ .
Code:private string jsonMessage = @"[{""name"":""AntiOfflineRaidMsg"",""parent"":""HUD/Overlay"",""components"":[{""type"":""UnityEngine.UI.Image"",""color"":""0 0 0 0.78""},{""type"":""RectTransform"",""anchormax"":""0.64 0.88"",""anchormin"":""0.38 0.79""}]},{""name"":""MessageLabel{1}"",""parent"":""AntiOfflineRaidMsg"",""components"":[{""type"":""UnityEngine.UI.Text"",""align"":""MiddleCenter"",""fontSize"":""19"",""text"":""{protection_message}""},{""type"":""RectTransform"",""anchormax"":""1 1"",""anchormin"":""0 0""}]}]";
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I can't seem to make it work :s
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They try to enable notification - showMessage (default true). Also I have installed Popup Notifications for Rust - Popup Notifications for Rust | Oxide
Attached Files:
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Plugin dosn't work at all noww
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Running into the following error. Any help would be greatly appreciated..
AntiOfflineRaid.cs(556,40): error CS1061: Type `BaseCombatEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseCombatEntity'