1. Has there been any discussion recently towards adding more to Rust's CUI? There are several things that, in my opinion, would greatly improve our abilities to make better, more dynamic, interfaces:
    1. Autolayout Groups
    2. ContentSizeFitter
    3. Access to the client's current game resolution
    4. Better animation API
    5. Support for ScrollRect
    6. API for working with the existing, native, interface.
      (eg. custom status toasts, ability to block certain types of status toasts, or hiding other elements that may be rendered irrelevant on a modded server)
    Is anyone aware of any specific reasons as to why Facepunch has decided against implementing any of these features? If not, how would we start the dialog to get it on their list of planned features?

    The way I see it, mods/plugins are meant to extend and modify gaming experience... the better we can make the custom interfaces blend in with the native UI, the better and more familiar that experience will be. Same logic as to why companies like Apple have style guidelines for their mobile apps...
     
  2. Wulf

    Wulf Community Admin

  3. I'd love to but I'm afraid it's still above my skill level. I've always been more of a web developer and have worked mostly with type agnostic languages. I'm still trying to get comfortable with C# and don't have any experience with Unity, aside from what I've come across while writing plugins.

    That said, I'm still writing plugins using Sublime; I don't have VS installed and don't know how to set it up for plugin development. I think I saw a post explaining it a while back, but never got around to it. Point is, I would be completely clueless on how to setup the code in that Rust.Community repository to actually work with and test...

    It's really a shame though that it's not a priority considering about 55-60% (according to the server browser at the time of this post) of Rust players are on modded servers.