Weather Controller

Allows you to control the weather.

Total Downloads: 12,557 - First Release: Jun 26, 2015 - Last Update: Feb 9, 2017

5/5, 27 likes
  1. Im pretty sure its haze, not fog. Standing up on a tall structure or the dome, you can see a fair amount of haze/fog near the ground. I think its built into Rust. I cant get it to go away either.
     
  2. yeah that would be great if we could somehow get that gone
     
  3. is there storm in rust? :)
     
  4. Sometimes i see the rain graphic sometimes it just says its raining and i hear the sound,what image does it use for the rain,is it possible to make it rain lighter and heavy with a different alpha png image?
     
  5. To the rescue we can no longer remove the fog :(
    Please help
     
  6. it seems like no matter what i do what commands or what pluins i use, never weem to be able to turn the fog off and that :/
     
  7. can u make it so the weather turns on and off on its own from different weather conditions. i dont want to have to sit there and do it myself its annoying.
     
  8. any chance you can make a random weather mix where you only set sec.
     
  9. Implement random weather at a set interval for a set period of time
    has this become a reality yet ? i would like to just have a random auto weather option for this plugin unsure if there is .
     
  10. @Wulf a config file maybe? :D so we can always make it "/weather off "
     
  11. Wulf

    Wulf Community Admin

    Not my plugin. :p A lot of plugins may be under my name, but not necessarily ones that I am maintaining, and in this case it is an abandoned plugin that I simply posted a fix for.
     
  12. :( I hope someone can add that feature.
     
  13. There is chat command for weather off. That's not so hard :p
     
  14. My server auto-restarts every day at 6 am when there is not much player and I am sleeping at 6 am, sure it is not hard to use a single chat command. Don't reply if u will not help about it. It does not show me you are clever.
     
  15. use Timed Execute | Oxide and you can set InGameTime-Timer to run the command after server is back up to change the weather
     
  16. Does rain actually work?

    How about inside bases or inside caves? Or under rocks?
     
  17. I was wondering this because in the F1 you do a weather.report
    you can set like weather.rain 1
    that would be like 100% and rain but you hear it but can't see it at all due to they have removed rain from the game. So didn't know if this adds it back was wondering.
     
  18. How can i make it foggy 100% of the time? i turn fog on log off log on and the sun is out?????
     
  19. Screenshot - 8bdfc2cfc997321a108885a7601a99c1 - Gyazo
    [DOUBLEPOST=1526606781][/DOUBLEPOST]Failed to call hook 'WeatherCommand' on plugin 'WeatherController v1.4.1' (IndexOutOfRangeException: Array index is out of range.) at Oxide.Plugins.WeatherController.WeatherCommand (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.WeatherController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  20. Code:
    (13:52:14) | Failed to call hook 'WeatherCommand' on plugin 'WeatherController v1.4.1' (IndexOutOfRangeException: Index was outside the bounds of the array.)
    at Oxide.Plugins.WeatherController.WeatherCommand (BasePlayer player, System.String command, System.String[] args) [0x00212] in <bae69d59aa0c4907958e8c3e61b1e683>:0
    at Oxide.Plugins.WeatherController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00058] in <bae69d59aa0c4907958e8c3e61b1e683>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09b255f9a88d4ffda4779759134e116d>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ba44835247a74c58bf6cabef8b441b56>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ba44835247a74c58bf6cabef8b441b56>:0
     
    Last edited by a moderator: Jun 20, 2018