Would it be possible to have a setting that introduced some variability (say within a radius) for a warp point? Let's say I want to set a warp point under the dome so people can get to PVP quickly. If it is always in the same spot it's easy to pick them off, but if random within a radius of 100m or so that would be perfect.

Warp System
Create warp points for players to easily teleport to
Total Downloads: 7,208 - First Release: Jan 8, 2015 - Last Update: Oct 27, 2017
- 5/5, 22 likes
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Hi there, I Just wanted to inform there may be a tiny bug in new upload, when I download the latest version it says its still the last version at the top of the script (PLUGIN.Version = V(0, 3, 5)) this means that console reports it as outdated, I don't know if the wrong file was uploaded or the version wasn't updated internally, please could you check it out.
Other than that good mod, I just didn't want to assume that the 5 wasn't changed in case it is still the older file.
Thanks -
Players are falling through objects on warp. The players sleeping position is the warp from location, not the warp destination.
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Just started getting this error
Code:[Oxide] 11:19 AM [Error] Failed to run a 3.00 timer File: warp-system.lua Line: 356 invalid arguments to method: BaseEntity.ClientRP CPlayer: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unkn own>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System .Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x 00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
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PaiN updated Warp System with a new update entry:
0.4.0
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Seems to be working perfectly now, thanks for the quick update!
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Anyone else having issues where the player loads in before buildings etc load in?
Getting this on our server at the moment with warps. Seems to be when they wake up to quick -
/warp back doesn't work after last oxide update
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PaiN updated Warp System with a new update entry:
0.5.0
[DOUBLEPOST=1445021055][/DOUBLEPOST]Well here it is.. finally.
Suggest any commands that you want me to add. -
Hello, thanks for the job.
Got one question, do /warp back still exist ? And will you add it if not?
I apologize for bad eng. -
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We were using it for automatised arena and safezone, we found that usefull
Atm i'm still using the old version and it work so it's fine, but i'll be happy if you can add it in future version.
And i'm fine about auth level, we found the solution to switch it to 0 allowing players to access it.
Thanks a lot btw for that fast reply ! =) -
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Noprob thanks a lot =)
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Can I use this with zone command to make warp gates?
What's the command? Do chat commands work? -
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Can I use this another plugin called zone command, to execute a warp for a player, only when they enter an area.
For example:
Can you tell me if there's a server side command to warp players?
like from the console....
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player:SendConsoleCommand(chat.say "/warp to MyWarp");
so you need to execute the command "chat.say" as i show you above. -
Thank you PaiN, you're a big help and a swell guy
Good job on the plugin too. Once I get my server ready I'll invite you to see what I've done.
[DOUBLEPOST=1445026991][/DOUBLEPOST]How do I add myself as admin? It's not detecting me as admin anymore
Oh wait I'm getting an error....
[Error] Failed to call hook 'cmdWarp' on plugin 'WarpSystem v0.5.0 (IndexOutOfRangeException: Array index is out of Range.)
[DOUBLEPOST=1445027080][/DOUBLEPOST]Warp Wipe says I do not have permission -