1. Sorry I have been gone. Family issues prevented me from being able to do any serious work on my mods as of late. Getting back into it with some of the changes offered from the latest versions of OxideMod and Rust
     
  2. @Darwin hey can you read my issue and help me out ? im have a issue with the pvp-night mode
     
  3. *Question deleted, found the damage controller plugin
     
    Last edited by a moderator: May 28, 2016
  4. This is so close to exactly what I want, however I'd like to request the ability to specify X days for PVE and then X days for PVP instead of just using the day/night cycle or a specific time of the day. It would be great to say PVE for the first 4 days and then PVP for 2 days. Also, I haven't tried the plugin yet but is there a message on the HUD somewhere that lets players know what mode the world is currently in? It would definitely be handy.
     
  5. i really want a purge situation but the purge plugin is not done right because animals and helis cant hurt u during pve. but this plugin does not protect homes during pve. is there any way you can make this an option? that homes cant be destroyed or raided during pve? because they are never going to update the purge. they posted it and disappeared.
     
  6. Havent checked if this works yet but its already spamming my console. is this intended/normal?

    Oxide] 23:30 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3249ms
    [Oxide] 23:30 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3141ms
    [Oxide] 23:30 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took 416ms [GARBAGE COLLECT]
    [Oxide] 23:30 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3487ms
    [Oxide] 23:30 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3240ms
    [Oxide] 23:31 [Warning] Calling 'OnTick' on 'visionPVP v0.4.2' took average 3150ms
    [Oxide] 23:31 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took 418ms [GARBAGE COLLECT]
    [Oxide] 23:31 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3432ms
    [Oxide] 23:31 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3250ms
    [Oxide] 23:31 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3212ms
    [Oxide] 23:31 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3213ms
    [Oxide] 23:31 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took 426ms [GARBAGE COLLECT]
    [Oxide] 23:31 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3466ms
    [Oxide] 23:32 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3136ms
    [Oxide] 23:32 [Warning] Calling 'OnEntityTakeDamage' on 'visionPVP v0.4.2' took average 3124ms
    [DOUBLEPOST=1479184624][/DOUBLEPOST]houses can be damaged during pve right? can they be raided?
    my question is this... how can we protect our home then? thatd mean people can raid us during day and we couldnt stop them. we could only kill them during pvp in revenge. right?
     
  7. I have not maintained this in a while. I have a plugin more in line with what you're trying to achieve called DamageController and it fixes some of the problems I ran in to with this mod. Check that out and let me know what you think.
     
  8. i actually tried that one first... :( i commented a few months ago on my problems with that one... did you see them? id have to recheck them to remember exactly the issue.
     
  9. update
     
  10. I made updates to Damage Controller that fixes the purge mode. Due to constraints in this mod, I cannot fix some of these issues for VisionPVP

    I will try to address all of your concerns with DamageController
    DamageController for Rust | Oxide
     
    Last edited by a moderator: Dec 17, 2016
  11. it wont let me access the damagecontroller plugin now, how come?
     
  12. Wulf

    Wulf Community Admin

    The author isn't planning on maintaining.