1. Darwin submitted a new resource:

    VisionPVP - Simple day/night PVP controller

    Read more about this resource...
     
  2. Darwin updated VisionPVP with a new update entry:

    Fixed Initialization Bug

     
  3. Have a nice day. There are infinite messages in a chat on a condition of PVP at night. It was necessary to take down.
     
  4. I am working on a fix for this now. This should be up by tomorrow. You can track progress here
    https://github.com/VisionMise/visionPVP
     
  5. Darwin updated VisionPVP with a new update entry:

    Bug Fixes

     
  6. this mod sounds great but how would it effect if a person is into my house and starts taking stuff from my chests while pvp is off. then i am kinda fucked? or how would that happen?
     
  7. This mod would not prevent any players from looting your chests. If they got in to your house, you would not be able to directly hurt them when the server was in PVE mode, but this is where traps would start to pay off more then they may with PVP only servers. Raiders can still destroy buildings as well, so this and looting are still real threats regardless of the mode of the server.

    The intention of the mod is not to make your server safe against all threats, that would make for a weak game of Rust. How I would solve the given scenario? I don't know to be honest. I watched someone deploy a ton of camp fires and floor spikes and then quickly lit the campfires, killing the intruder. They were outside though. Having a dynamic approach may help. It will raise some interesting challenges for sure.

    I will give this some more thought though and see if there would be a way to "fix" this for admins who configured it.
    [DOUBLEPOST=1434512631][/DOUBLEPOST]
    The current version fixes this.
     
  8. I'm still getting infinite messages in chat and console when changing to PvP...

    [Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
    [Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
    [Oxide] 3:33 PM [Info] visionPVP: New Mode: 0
    [Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
    [Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
    [Oxide] 3:33 PM [Info] visionPVP: New Mode: 0
    [Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
    [Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
    [Oxide] 3:33 PM [Info] visionPVP: New Mode: 0
    [Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
    [Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
    [Oxide] 3:33 PM [Info] visionPVP: New Mode: 0
    [Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
    [Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
     
  9. If you have already verified that you're using version 0.1.3 of my mod, and the latest version of rust, and you're still getting these messages; then I would remove the mod for now. I cannot replicate that error any longer since v0.1.3, but I also have only started so there are a few other bugs I'm sure. I will have another version later today that most likely will have a fix in there for you.
     
  10. Darwin updated VisionPVP with a new update entry:

    Added Random Mode

     
  11. any chance on allowing us to have a custom message before and after the mode switch? Also as buildings safe from explosions, fire and destruction in PVE aswell as characters? Sometimes explosions and fire can still do damage in PVE type plugins
     
    Last edited by a moderator: Jun 19, 2015
  12. Update coming in the next few hours...
     
  13. Darwin updated VisionPVP with a new update entry:

    Player Warnings and Custom Messages

     
  14. you rock man!
    I have one final request. A opt in feature for people who don't want to be apart of the pvp.
    if they opt out of the pvp they will stay in pve aswell as their building
    if they opt in, they will be apart of the PVP
     
  15. Thanks. Glad you like the updates. The opt-in/out presents some challenges. First, my current control structure does not do anything with the player or the damage. I'm simply making use of the PVE switch already built in to Rust. So the entire server is either PVP or PVE. Individual players cannot be in different states.

    That's not to say its not possible. It could done in such a way the damage was negated on players as it happened. But we'd be getting closer to God Mode then PVE in-where players become invulnerable. Also, some governing conditions would need created to prevent players from toggling back and forth when danger approached; like a timeout where it could only be toggled every so many times a day or something to meter it.

    I am not looking to put any focus in this area (yet). I want to get this plugin refined and in a released state, then I may work on some additional mods where I plan to work more with the player and environment objects in Rust.
     
  16. Cool!
    Thanks for the work. I ran a PVE server and found the settings for PVE Rust (the built in ones) still had strange effects with explosions and fire. They would still hurt players and buildings. So I know i mentioned it before but is this something you can sort out in the plugin when it is PVE?
     
  17. Well the point of this plugin is not to make the player invincible. For that, you can look more in to some of the GOD Mode mods. The only thing this mod is aiming to achieve is to make players invulnerable from other players. As is mentioned throughout the description and FAQ, environmental damage still applies. This falls inline with the vision of the developers at facepunch. If they choose to change how PVE operates, then this plugin will follow suit.
     
  18. so explosions are environmental? like rockets, nades and incendiary rounds lol fair enough!
    Thanks for all the work!
    Will be adding this to my server for sure!
    [DOUBLEPOST=1434854816,1434839036][/DOUBLEPOST]i have a issue, we have pvp set to night only but we still can hurt each other during the day. Do i need to have the server set to PVE in my config or no?
     
  19. Can you post your config and/or any related console messages?
     
  20. Code:
    {
      "Settings": {
        "version": "0.1.5",
        "config": "1.3.3",
        "pvpMode": "pvp-night",
        "random": {
          "minimum": "1",
          "maximum": "12",
          "player_warning": "2"
        },
        "resources": {
          "config": "1.3.3",
          "console": {
            "started": "started",
            "mode_set": "PVE mode set to",
            "PVE_label": "PVE Mode",
            "config_set": "Server PVP Mode Changed to",
            "build_config": "Updated Configuration",
            "rnd_hour_set": "Random Hour Chosen: %hour%",
            "rnd_next_mode": "The server will change to %mode% in %hours% hours",
            "rnd_cur_hour": "The current server hour is %hour%"
          },
          "error": {
            "100": "Could not get server namespace",
            "101": "Could not get server pve variable",
            "102": "Unable to get current Server Mode"
          },
          "chat": {
            "pvp-night_off": "Shutting PVP Off. It's daytime",
            "pvp-night_on": "Turning PVP On. It's nighttime",
            "pvp-day_on": "Turning PVP On. It's daytime",
            "pvp-day_off": "Turning PVP Off. It's nighttime",
            "pvp": "Turning PVE Off. In PVP Mode",
            "pve": "Turning PVP Off. In PVE Mode",
            "random": "The server is in Random Mode. A random hour of the day will be chosen to change to %mode% mode.",
            "rndWarning": "The server will change to %mode% mode in %hours% hours."
          },
          "label": {
            "pvp-day": "Daytime PVP",
            "pvp-night": "Nighttime PVP",
            "pvp": "PVP Only",
            "pve": "PVE Only",
            "random": "Random PVP/PVE"
          }
        }
      }
    }
    Code:
    [Oxide] 4:53 AM [Info] Loaded plugin visionPVP v0.1.5 by VisionMise
    [Oxide] 4:53 AM [Info] -- visionPVP: visionPVP started
    [Oxide] 4:53 AM [Info] -- visionPVP: visionPVP PVE mode set to Nighttime PVP
    [Oxide] 4:53 AM [Info] -- visionPVP: PVE mode set to true
    [Oxide] 4:53 AM [Info] -- visionPVP: Shutting PVP Off. It's daytime
    [Oxide] 4:53 AM [Info] -- visionPVP: PVE Mode: true
    [Oxide] 4:53 AM [Info] -- visionPVP: Added Console Command (visionPVP.pvp)
    [Oxide] 4:53 AM [Info] -- visionPVP: Added Console Command (visionPVP.rnd)
    [Oxide] 4:53 AM [Info] -- visionPVP: Added Console Command (visionPVP.rndmin)
    [Oxide] 4:53 AM [Info] -- visionPVP: Added Console Command (visionPVP.rndmax)
    [Oxide] 4:53 AM [Warning] visionPVP has replaced the pvp chat command which was previously registered by pvpswitch
    [Oxide] 4:53 AM [Info] -- visionPVP: Added Chat Command (pvp)
    [DOUBLEPOST=1434948350,1434876582][/DOUBLEPOST]
    [DOUBLEPOST=1434949676][/DOUBLEPOST]So it seems to work on NIGHT PVP but not random.
     
    Last edited by a moderator: Jun 22, 2015