Darwin submitted a new resource:
VisionPVP - Simple day/night PVP controller
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VisionPVP [Unmaintained]
Discussion in 'Plugin Support' started by Darwin, Jun 11, 2015.
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Darwin updated VisionPVP with a new update entry:
Fixed Initialization Bug
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Have a nice day. There are infinite messages in a chat on a condition of PVP at night. It was necessary to take down.
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https://github.com/VisionMise/visionPVP -
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this mod sounds great but how would it effect if a person is into my house and starts taking stuff from my chests while pvp is off. then i am kinda fucked? or how would that happen?
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This mod would not prevent any players from looting your chests. If they got in to your house, you would not be able to directly hurt them when the server was in PVE mode, but this is where traps would start to pay off more then they may with PVP only servers. Raiders can still destroy buildings as well, so this and looting are still real threats regardless of the mode of the server.
The intention of the mod is not to make your server safe against all threats, that would make for a weak game of Rust. How I would solve the given scenario? I don't know to be honest. I watched someone deploy a ton of camp fires and floor spikes and then quickly lit the campfires, killing the intruder. They were outside though. Having a dynamic approach may help. It will raise some interesting challenges for sure.
I will give this some more thought though and see if there would be a way to "fix" this for admins who configured it.
[DOUBLEPOST=1434512631][/DOUBLEPOST] -
I'm still getting infinite messages in chat and console when changing to PvP...
[Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
[Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
[Oxide] 3:33 PM [Info] visionPVP: New Mode: 0
[Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
[Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
[Oxide] 3:33 PM [Info] visionPVP: New Mode: 0
[Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
[Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
[Oxide] 3:33 PM [Info] visionPVP: New Mode: 0
[Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
[Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode
[Oxide] 3:33 PM [Info] visionPVP: New Mode: 0
[Oxide] 3:33 PM [Info] visionPVP: Changed PVE mode to undefined
[Oxide] 3:33 PM [Info] visionPVP: Shutting PVE Off. In PVP Mode -
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Darwin updated VisionPVP with a new update entry:
Added Random Mode
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any chance on allowing us to have a custom message before and after the mode switch? Also as buildings safe from explosions, fire and destruction in PVE aswell as characters? Sometimes explosions and fire can still do damage in PVE type plugins
Last edited by a moderator: Jun 19, 2015 -
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Darwin updated VisionPVP with a new update entry:
Player Warnings and Custom Messages
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you rock man!
I have one final request. A opt in feature for people who don't want to be apart of the pvp.
if they opt out of the pvp they will stay in pve aswell as their building
if they opt in, they will be apart of the PVP -
That's not to say its not possible. It could done in such a way the damage was negated on players as it happened. But we'd be getting closer to God Mode then PVE in-where players become invulnerable. Also, some governing conditions would need created to prevent players from toggling back and forth when danger approached; like a timeout where it could only be toggled every so many times a day or something to meter it.
I am not looking to put any focus in this area (yet). I want to get this plugin refined and in a released state, then I may work on some additional mods where I plan to work more with the player and environment objects in Rust. -
Thanks for the work. I ran a PVE server and found the settings for PVE Rust (the built in ones) still had strange effects with explosions and fire. They would still hurt players and buildings. So I know i mentioned it before but is this something you can sort out in the plugin when it is PVE? -
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Thanks for all the work!
Will be adding this to my server for sure!
[DOUBLEPOST=1434854816,1434839036][/DOUBLEPOST]i have a issue, we have pvp set to night only but we still can hurt each other during the day. Do i need to have the server set to PVE in my config or no? -
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Code:
{ "Settings": { "version": "0.1.5", "config": "1.3.3", "pvpMode": "pvp-night", "random": { "minimum": "1", "maximum": "12", "player_warning": "2" }, "resources": { "config": "1.3.3", "console": { "started": "started", "mode_set": "PVE mode set to", "PVE_label": "PVE Mode", "config_set": "Server PVP Mode Changed to", "build_config": "Updated Configuration", "rnd_hour_set": "Random Hour Chosen: %hour%", "rnd_next_mode": "The server will change to %mode% in %hours% hours", "rnd_cur_hour": "The current server hour is %hour%" }, "error": { "100": "Could not get server namespace", "101": "Could not get server pve variable", "102": "Unable to get current Server Mode" }, "chat": { "pvp-night_off": "Shutting PVP Off. It's daytime", "pvp-night_on": "Turning PVP On. It's nighttime", "pvp-day_on": "Turning PVP On. It's daytime", "pvp-day_off": "Turning PVP Off. It's nighttime", "pvp": "Turning PVE Off. In PVP Mode", "pve": "Turning PVP Off. In PVE Mode", "random": "The server is in Random Mode. A random hour of the day will be chosen to change to %mode% mode.", "rndWarning": "The server will change to %mode% mode in %hours% hours." }, "label": { "pvp-day": "Daytime PVP", "pvp-night": "Nighttime PVP", "pvp": "PVP Only", "pve": "PVE Only", "random": "Random PVP/PVE" } } } }
Code:[Oxide] 4:53 AM [Info] Loaded plugin visionPVP v0.1.5 by VisionMise [Oxide] 4:53 AM [Info] -- visionPVP: visionPVP started [Oxide] 4:53 AM [Info] -- visionPVP: visionPVP PVE mode set to Nighttime PVP [Oxide] 4:53 AM [Info] -- visionPVP: PVE mode set to true [Oxide] 4:53 AM [Info] -- visionPVP: Shutting PVP Off. It's daytime [Oxide] 4:53 AM [Info] -- visionPVP: PVE Mode: true [Oxide] 4:53 AM [Info] -- visionPVP: Added Console Command (visionPVP.pvp) [Oxide] 4:53 AM [Info] -- visionPVP: Added Console Command (visionPVP.rnd) [Oxide] 4:53 AM [Info] -- visionPVP: Added Console Command (visionPVP.rndmin) [Oxide] 4:53 AM [Info] -- visionPVP: Added Console Command (visionPVP.rndmax) [Oxide] 4:53 AM [Warning] visionPVP has replaced the pvp chat command which was previously registered by pvpswitch [Oxide] 4:53 AM [Info] -- visionPVP: Added Chat Command (pvp)
[DOUBLEPOST=1434949676][/DOUBLEPOST]So it seems to work on NIGHT PVP but not random.Last edited by a moderator: Jun 22, 2015