This??Code:{ "config": { "destroyOnUnload": false, "ejectLocks": false, "health": 500.0, "lockable": true, "lockFailureMessage": false, "saveLocks": true, "setHealth": true, "noBroadcast": false, "restricted": false, "useEconomics": false, "useServerRewards": false, "transactionTimeout": 300.0, "logTransSuccess": false, "logTransFailure": false, "transMessages": true, "currencyItem": "blood" }, "resistances": { "Generic": 0.98, "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 1.0, "Bleeding": 0.0, "Poison": 0.0, "Suicide": 0.0, "Bullet": 0.9999, "Slash": 0.99, "Blunt": 0.99, "Fall": 0.0, "Radiation": 1.0, "Bite": 0.99, "Stab": 0.98, "Explosion": 0.3, "RadiationExposure": 0.0, "ColdExposure": 0.0, "Decay": 0.0, "ElectricShock": 0.0, "Arrow": 1.0 }, "templates": {} }

VendingManager
Utility for managing vending machines
Total Downloads: 1,957 - First Release: Feb 17, 2017 - Last Update: Apr 5, 2018
- 5/5, 9 likes
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ignore my last message it was zonemanager its needs a update fix in it players were putting codelocks on them and it was distroying them but i still do have the problem of vms losing health i did a full repair on them and rebooted and they didnt lose any health on that side of it but they still do lose health as time gose by i deff have nodecay on
Code:{ "config": { "destroyOnUnload": false, "ejectLocks": false, "health": 1250.0, "lockable": true, "lockFailureMessage": false, "saveLocks": true, "setHealth": true, "noBroadcast": false, "restricted": false, "useEconomics": true, "useServerRewards": false, "transactionTimeout": 300.0, "logTransSuccess": false, "logTransFailure": false, "transMessages": true, "currencyItem": "blood" }, "resistances": { "Generic": 0.0, "Hunger": 0.0, "Thirst": 0.0, "Cold": 0.0, "Drowned": 0.0, "Heat": 0.0, "Bleeding": 0.0, "Poison": 0.0, "Suicide": 0.0, "Bullet": 0.0, "Slash": 0.0, "Blunt": 0.0, "Fall": 0.0, "Radiation": 0.0, "Bite": 0.0, "Stab": 0.0, "Explosion": 0.0, "RadiationExposure": 0.0, "ColdExposure": 0.0, "Decay": 0.0, "ElectricShock": 0.0, "Arrow": 0.0 }, "templates": { "wood": { "entries": [ { "itemToSellName": "stones", "itemToSellAmount": 1000, "currencyName": "blood", "currencyAmountPerItem": 2000, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "wood", "itemToSellAmount": 1000, "currencyName": "blood", "currencyAmountPerItem": 3000, "itemToSellIsBP": false, "currencyIsBP": false } ] }, "metal": { "entries": [ { "itemToSellName": "metal.fragments", "itemToSellAmount": 1000, "currencyName": "blood", "currencyAmountPerItem": 3000, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "fat.animal", "itemToSellAmount": 1000, "currencyName": "blood", "currencyAmountPerItem": 4000, "itemToSellIsBP": false, "currencyIsBP": false } ] }, "work": { "entries": [ { "itemToSellName": "workbench1", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 200, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "workbench2", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 350, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "workbench3", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 500, "itemToSellIsBP": false, "currencyIsBP": false } ] }, "bits": { "entries": [ { "itemToSellName": "bed", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 50, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "tunalight", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 20, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "pookie.bear", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 20, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "stocking.large", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 200, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "fridge", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 500, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "bbq", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 1500, "itemToSellIsBP": false, "currencyIsBP": false } ] }, "weapons": { "entries": [ { "itemToSellName": "rifle.bolt", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 1000, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "smg.mp5", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 650, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "rifle.lr300", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 3000, "itemToSellIsBP": false, "currencyIsBP": false }, { "itemToSellName": "pistol.semiauto", "itemToSellAmount": 1, "currencyName": "blood", "currencyAmountPerItem": 500, "itemToSellIsBP": false, "currencyIsBP": false } ] } } }
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since my last message at 6:35pm uk time when my vendors were at full 1250 health i checked it at 00:06am uk time and my vendors are at 200/1250 i can confirm this is in a safe zone where no damage is delt to themLast edited by a moderator: Nov 4, 2017 -
It works perfectly for me, thank you very much !!
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[BUG]
This plugin conflicted with Remover Tool: R-Remover Tool for Rust | Oxide
Economic price set to remove building parts/items was charged twice with VendingManager plugin added -
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Wulf Community Admin
Wulf updated VendingManager with a new update entry:
0.2.3
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Right now Im using the Economics feature, WHICH IS AWESOME BTW,
So that players buy and sell items for Economics money,
The problem is, Im using Blood Bags in the vending machine to represent money,
Is there some way we can put a new item into the game that looks like a coin? Players are really confused about the Blood Bags -
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Is there anyway to set it up to sell more then 7 items in 1 machine?
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Is it possible to set vending machines to not decay or to lower their decay rate?
I asked in NoDecay plugin thread so I guess Ill wait to see what they say
NoDecay for Rust | Oxide -
[DOUBLEPOST=1511733725][/DOUBLEPOST] -
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The vending machines seem to decay even within a no decay zone. For example using ZoneManager and using the flag NoDecay doesn't seem to effect them. Not sure why - I had this issue a long time ago and it's appeared back again.
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I have a concern . No orders work at home.
Can you tell me the commands to make and in the orde please
Should it do / add then save how? -
Any update on decay fix?