I was just playing around with running a prefab FX and moving it out from player, the Vector3.forward gives me world forward, not players view forward.
ex...Effect.server.Run(prefab, player.transform.position + Vector3.forward )
I tried a few things, but nothing seems to give me forward from players view. Not sure if I'm missing something simple offhand.
Or do I need to have it calculate out everything for players view angle and raycast hit type of stuff (I sure didn't want to have to logic too much tonight)
Vector3.forward from player
Discussion in 'Rust Development' started by Colon Blow, Nov 30, 2015.
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Calytic Community Admin Community Mod
Perhaps..
Code:player.eyes.BodyForward() * 2
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yes, works perfect. thank you.
wanted to run FX prefab out a little in front of players view.
ex...Effect.server.Run(prefab, player.transform.position + player.eyes.BodyForward()*20));
that and player.eyes.HeadForward seems to work too.
