Unwound

Moved

Total Downloads: 431 - First Release: Sep 21, 2015 - Last Update: Apr 14, 2017

5/5, 4 likes
  1. Any smart plugin people out there that can fix this? I get the below message on load...

    (22:48:46) | [Oxide] 21:49 [Error] Unwound.cs(505,28): error CS1061: Type `BaseCombatEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseCombatEntity' could be found. Are you missing an assembly reference?
     
  2. Not sure if I can deliver smart but as I'm back to Rust from a voyage through the abyss that is called "my steam library" and as this is my plugin I will start to maintain it again.
    However no idea when you can to expect a update as I don't know yet how much changed from the stuff I need to work on.
     
  3. Wulf

    Wulf Community Admin

    LookupShortPrefabName should be ShortPrefabName now.
     
  4. Thx Wulf, gonna give it a shot tomorrow (it get's late here in germany again ...).
     
  5. Awesome!!! Thanks!
     
  6. > oxide.reload Unwound
    [Oxide] 03:13 [Error] Unwound plugin failed to compile!
    [Oxide] 03:13 [Error] Unwound.cs(472,28): error CS1061: Type `BaseCombatEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseCombatEntity' could be found. Are you missing an assembly reference?

    any fix?
     
  7. mk_sky updated Unwound with a new update entry:

    1.0.9

     
  8. Wulf

    Wulf Community Admin

    @mk_sky, if you were getting errors with your integration of another plugin, then you were not properly checking if it the reference was null before trying to use it. The state of another plugin should not affect your plugin.

    Always make sure to check if a dependent plugin's reference is null or not before trying to use it.
     
  9. @Wulf , that's exactly what I'm doing.
    The problem is more or less that the PluginReference is not null and therefore my plugin tries to use it (wich I would normally want, but oh well ...).

    But aside from that it didn't even work if I send a Popup directly via chat- or console-command with the PopupNotifications own methods. That's why I'm asking if I'm alone with this (wich when I look over to the plugins thread is probably to be answered with no, even though some get even "funnier" things than me) ...

    EDIT: Just seen that you mentioned errors ... I don't get errors (as stated in my update-entry) wich is the funny thing, not only that I simply get nothing and I really would like to describe it better than just simply "does not work" but without any feedback from the plugin or any library in that retrospective I can't tell if it's my fault (very unlikely - I mean it worked before) or the plugins.
     
    Last edited by a moderator: Sep 9, 2016
  10. Wulf

    Wulf Community Admin

    It should never have a reference if it isn't loaded, is the other plugin actually loaded or failing to compile?
     
  11. No, no, it get's compiled, it get's loaded, the reference exists, but simply nothing happens when I call anything in it (neither from my plugin, nor from console or chat).
    And well the plugin we're talking about hasn't gotten updates in ages too.
    Also as I said I seem to not be alone.
    Popup Notifications | Page 6 | Oxide
     
  12. Wulf

    Wulf Community Admin

    Ah, well, it's on my list to update if nobody else does.
     
  13. this didnt work for me either so i am now using the heal cure one instead and it works.
     
  14. Just an FYI, getting this now.

    [Error] Error while compiling Unwound.cs(19,7): error CS0246: The type or namespace name `NLua' could not be found. Are you missing an assembly reference?
     
  15. Wulf

    Wulf Community Admin

    This plugin should not be using NLua, that is used for .lua plugins only.
     
  16. Easy fix just delete the lua(in red) calls and it is good to go.

    using System;
    using System.Collections.Generic;
    using System.Text.RegularExpressions;
    using Oxide.Core;
    using Oxide.Core.Plugins;
    using Oxide.Core.Libraries;
    using Oxide.Ext.Lua;
    using NLua;
     
  17. Anyway to fix this issue? Error while compiling: Unwound.cs(515,30): error CS1955: The member `BasePlayer.IsConnected' cannot be used as method or delegate
     
  18. Wulf

    Wulf Community Admin

    Wulf updated Unwound with a new update entry:

    1.0.10

     
  19. Installed updated and Crashed Server, removed plugin Restarted it and it Came up.. Reloaded and instantly crashed server.. Its Crashed both of my servers just a FYI
     
  20. Wulf

    Wulf Community Admin

    Yeah, what I posted is just a compile fix. I'm sure the plugin could use some other changes too.