1. Hello,

    I'm trying to spawn different items into an airdrop. I've been able to clear the inventory of the airdrop but I cannot get it to spawn my new items in there! This is what I've got so far:
    Code:
                LootContainer container = entity.GetComponent<LootContainer>();
                if (container == null)
                {
                    return;
                }            else if (container is SupplyDrop)
                {
                    container.inventory.itemList.Clear();
                    container.minSecondsBetweenRefresh = -1;
                    container.maxSecondsBetweenRefresh = 0;
                    container.CancelInvoke("SpawnLoot");
                    int slot = 0;
                    foreach (Item item in createItemList())
                    {
                        ConsoleSystem.Broadcast("chat.add", 0, item.info);
                        item.MoveToContainer(container.inventory, slot, false);
                        slot++;
                        //container.lootDefinition.SpawnIntoContainer()               
                    }
                    container.inventory.MarkDirty();
                }
            }        private List<Item> createItemList()
            {
                List<Item> itemList = new List<Item>();
                Item i1 = ItemManager.CreateByName("explosive.timed");
                Item i2 = ItemManager.CreateByName("rifle_ak");            itemList.Add(i1);
                itemList.Add(i2);            return itemList;
            }
    Now I'm likely to be wrong, but from what I've seen so far this should be able to work. Anyone out here who can help me out?