
TwigsDecay
Steadily decays buildings made of twigs. Works for other tiers, too, if configured to do so.
Total Downloads: 5,877 - First Release: Mar 25, 2015 - Last Update: Dec 23, 2016
- 5/5, 16 likes
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[Oxide] 9:38 PM [Error] Failed to call hook 'OnTick' on plugin 'TwigsDecay' (NullReferenceException: )
[Oxide] 9:38 PM [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name ()
at Oxide.Plugins.TwigsDecay.OnTick () [0x00000] in <filename unknown>:0 -
dcode updated TwigsDecay with a new update entry:
1.2.0
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dcode updated TwigsDecay with a new update entry:
1.2.1
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currently is there any decay in Rust? If yes what is the time limit for walls?
I mean I would like to manage non-decay server and if there is no decay it self then no need to use this plugin isn't it? -
Code:
11:38 AM [Error] Failed to call hook 'OnTick' on plugin 'TwigsDecay' (NullReferenceException: ) 11:38 AM [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name () at Oxide.Plugins.TwigsDecay.OnTick () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Mar 29, 2015 -
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[DOUBLEPOST=1427478075][/DOUBLEPOST] -
Thanks for the add-on, dcode. Enjoy your work but I have one problem (with twigsdecay, clans, rust io (and from other devs)). The default json file is always empty. I am using Multiplay and their ClanForge web application, so I don't know if it's due to that. Do you post the default states of the json files anywhere? I dug around oxidemod.org and couldn't find them and the downloads are just the .cs/dll file. Thanks!
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but I'm sure @dcode can provide you with the default contents of the json file
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Have you tried deleting the config file and running oxide.reload SomePluginName afterwards, while the server is live? That should create a fresh default config.
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dcode updated TwigsDecay with a new update entry:
1.2.2
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I wish only one plugin acted this way, but it's a lot of them. I can't ask each developer to post the default configuration files for each of their plugins as that's be a pain in their arse. Glad it's just an issue with Multiplay; I'll contact them about it. Thank you for your time and keep up the awesome work (this is to many of you devs ...)! -
I'll add the default configs to the overview pages of my plugins. TwigsDecay already has it
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One suggestion, add a option to allows twig decay only which are outside of cupboard range.
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the time span is in minutes ? in my config its 288 timespan its seconds or mins ? and twig dmg is 1 so every 288mins/secs it will deal 1 dmg to every twig ?
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Does ConstructionConfig break this? Since I installed it Decay is not working.
I have not touched the twig health in CC, only the other parts.
[DOUBLEPOST=1427906054,1427858444][/DOUBLEPOST]My bad, I didn't realize pillars were excluded.Man I was confused!
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Hi. I recently installed this mod and have been unable to get it working. I had twig (now having 5 Health) at 1 Damage every 60 minutes, and wood having 1 Damage every 60 minutes as well. But I have been staring at the twig foundation I made for over an hour. I then switched it to 10 minutes so waiting would not be so painful, but still nothing. I used FileZilla to upload the mod to the folder server/streamline/oxide/plugins, but for some reason it still is not working. I messed around with the config for the oxide folder as well to make the settings I described above.
I know decay is coming out soon but not soon enough for me. I really would like to figure this mod out.