Hmm well maybe im confused by the english words ^^
"Where u want to inject the code (the hook) after"
Problably ur not German or?
Anyway thanks for your long support till now![]()
Tutorial for Oxide Patcher?
Discussion in 'Hurtworld Development' started by Glumi Chan, May 14, 2016.
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Wulf Community Admin
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It seams that your talking about a "bigger thing".
What you do you exactly mean by "Hook"?
its always: "index is there where u want to put your hook, so you search the correct line for putting ur hook in"
what exactly im putting in there?
Is there really not a single Tutorial (maybe vid) available for using OxidePatcher? (And i dont mean the 5 Steps on the Github ^^) -
Wulf Community Admin
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I try to ask the right questions to understand this :/
OnPlayerConnected
Code:IL_0000: ldarg.1 IL_0001: callvirt System.Int32 System.String::get_Length() IL_0006: ldc.i4.s 32 IL_0008: ble IL_0014 IL_000d: ldstr "My name is too long" IL_0012: starg.s clientName IL_0014: ldarg.1 IL_0015: call System.String ChatManagerServer::Cleanup(System.String) IL_001a: starg.s clientName IL_001c: ldarg.0 IL_001d: ldarg.0 IL_001e: ldarg.1 IL_001f: ldarg.2 IL_0020: call System.Collections.IEnumerator GameManager::ClientReadyAsync(System.String,uLink.NetworkMessageInfo) IL_0025: call UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator) IL_002a: pop IL_002b: ret
and not on the Last line (IL_002b: ret)
OnPlayerDisconnected
Code:IL_0000: call T Singleton`1<NetworkManager>::get_Instance() IL_0005: ldarg.1 IL_0006: callvirt System.Void NetworkManager::BeginDestroyPlayerObjects(uLink.NetworkPlayer) IL_000b: leave IL_0036 IL_0010: stloc.1 IL_0011: ldstr "Exception in DestroyPlayerObjects" IL_0016: ldloc.1 IL_0017: callvirt System.String System.Exception::get_Message() IL_001c: ldstr " " IL_0021: ldloc.1 IL_0022: callvirt System.String System.Exception::get_StackTrace() IL_0027: call System.String System.String::Concat(System.String,System.String,System.String,System.String) IL_002c: call System.Void UnityEngine.Debug::Log(System.Object) IL_0031: leave IL_0036 IL_0036: ldarg.0 IL_0037: ldfld System.Collections.Generic.Dictionary`2<uLink.NetworkPlayer,PlayerSession> GameManager::_playerSessions IL_003c: ldarg.1 IL_003d: ldloca.s V_0 IL_003f: callvirt System.Boolean System.Collections.Generic.Dictionary`2<uLink.NetworkPlayer,PlayerSession>::TryGetValue(!0,!1&) IL_0044: brtrue IL_004a IL_0049: ret IL_004a: ldarg.0 IL_004b: ldfld EasyAntiCheat.Server.EasyAntiCheatServer GameManager::EACServer IL_0050: ldloc.0 IL_0051: ldfld System.Byte[] PlayerSession::AuthTicketBuffer IL_0056: callvirt System.Void EasyAntiCheat.Server.EasyAntiCheatServer::UnregisterUser(System.Byte[]) IL_005b: leave IL_0086 IL_0060: stloc.2 IL_0061: ldstr "Exception in EAC Teardown" IL_0066: ldloc.2 IL_0067: callvirt System.String System.Exception::get_Message() IL_006c: ldstr " " IL_0071: ldloc.2 IL_0072: callvirt System.String System.Exception::get_StackTrace() IL_0077: call System.String System.String::Concat(System.String,System.String,System.String,System.String) IL_007c: call System.Void UnityEngine.Debug::Log(System.Object) IL_0081: leave IL_0086 IL_0086: ldarg.0 IL_0087: ldfld System.Collections.Generic.Dictionary`2<Steamworks.CSteamID,PlayerSession> GameManager::_steamIdSession IL_008c: ldloc.0 IL_008d: ldfld Steamworks.CSteamID PlayerSession::SteamId IL_0092: callvirt System.Boolean System.Collections.Generic.Dictionary`2<Steamworks.CSteamID,PlayerSession>::Remove(!0) IL_0097: pop IL_0098: ldarg.0 IL_0099: ldfld System.Collections.Generic.Dictionary`2<System.Int32,PlayerSession> GameManager::_userTokenMap IL_009e: ldloc.0 IL_009f: ldfld System.Byte[] PlayerSession::AuthTicketBuffer IL_00a4: call System.Int32 GameObjectExtensions::ComputeHash(System.Byte[]) IL_00a9: callvirt System.Boolean System.Collections.Generic.Dictionary`2<System.Int32,PlayerSession>::Remove(!0) IL_00ae: pop IL_00af: ldarg.0 IL_00b0: ldfld System.Collections.Generic.Dictionary`2<uLink.NetworkPlayer,PlayerSession> GameManager::_playerSessions IL_00b5: ldarg.1 IL_00b6: callvirt System.Boolean System.Collections.Generic.Dictionary`2<uLink.NetworkPlayer,PlayerSession>::Remove(!0) IL_00bb: pop IL_00bc: leave IL_00e7 IL_00c1: stloc.3 IL_00c2: ldstr "Exception in Player Teardown" IL_00c7: ldloc.3 IL_00c8: callvirt System.String System.Exception::get_Message() IL_00cd: ldstr " " IL_00d2: ldloc.3 IL_00d3: callvirt System.String System.Exception::get_StackTrace() IL_00d8: call System.String System.String::Concat(System.String,System.String,System.String,System.String) IL_00dd: call System.Void UnityEngine.Debug::Log(System.Object) IL_00e2: leave IL_00e7 IL_00e7: ldloc.0 IL_00e8: ldfld PlayerIdentity PlayerSession::Identity IL_00ed: ldfld PlayerSession PlayerIdentity::ConnectedSession IL_00f2: ldloc.0 IL_00f3: bne.un IL_0126 IL_00f8: ldloc.0 IL_00f9: ldfld PlayerIdentity PlayerSession::Identity IL_00fe: callvirt System.Void PlayerIdentity::WriteFromEntity() IL_0103: ldarg.0 IL_0104: ldarg.0 IL_0105: ldloc.0 IL_0106: call System.Collections.IEnumerator GameManager::RemovePlayerWorldEntity(PlayerSession) IL_010b: call UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator) IL_0110: pop IL_0111: call T Singleton`1<ChatManagerServer>::get_Instance() IL_0116: ldloc.0 IL_0117: ldfld System.String PlayerSession::Name IL_011c: callvirt System.Void ChatManagerServer::AppendDisconnectionNoticeAll(System.String) IL_0121: br IL_0131 IL_0126: call T Singleton`1<NetworkManager>::get_Instance() IL_012b: ldarg.1 IL_012c: callvirt System.Void NetworkManager::FinalDestroyPlayerObjects(uLink.NetworkPlayer) IL_0131: ldarg.0 IL_0132: ldfld GameManager/PlayerSessionEvent GameManager::OnPlayerDisconnected IL_0137: brfalse IL_0148 IL_013c: ldarg.0 IL_013d: ldfld GameManager/PlayerSessionEvent GameManager::OnPlayerDisconnected IL_0142: ldloc.0 IL_0143: callvirt System.Void GameManager/PlayerSessionEvent::Invoke(PlayerSession) IL_0148: ldarg.0 IL_0149: ldstr "Player disconnected - " IL_014e: ldloc.0 IL_014f: ldfld System.String PlayerSession::Name IL_0154: call System.String System.String::Concat(System.String,System.String) IL_0159: call System.Void GameManager::SendLog(System.String) IL_015e: ret
Why ur using here line 21 (IL_0049: ret) and not the Last return? or any other line just like OnPlayerConnected.
Im not sure WHAT a guy have to look for. -
Wulf Community Admin
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http://joxi.ru/a2XYQ9oT8QOLAg?d=1 -
Wulf Community Admin
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How to reset changes to the settings? tried to download again the project and the patcher - did not help.
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Wulf Community Admin