TruePVE
Better PVE/PVP implementation
Total Downloads: 4,637 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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Hi, i would like to set the plugin to run by days is it possible? e.g : PvE On Weekdays and PvP on Weekends
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No it's not possible yet.
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is there any quick way to change between PvE and PvP?
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Currently, you could use a command scheduling plugin and load/unload TruePVE whenever you wish to switch between PVP/PVE (assuming you mean across multiple days)... I'm working on expanding the built-in schedule parameters for TruePVE though, so I may have an update in the next day or so that gives you the functionality you want...
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thanks a lot..
btw awesome plugin here -
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download link broken for anyone else?
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The requested attachment could not be found. -
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not sure what in the file was changed or in the config. but seems to be the same except for the obvious changes
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All I did was update the ,cs and put in the zone for the arena. That's it.Attached Files:
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Looks like your mappings are messed up a bit (global is missing links to dispenser, player, etc). If you delete all the mappings in the config and reload TruePVE, it will regenerate the default mappings while leaving your config options, and you should be good to go.
Basically, delete everything in "data" in the config json so it looks like this, then reload:
Code:"data": {} } // end of file here
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ignignok is this the right settings for weekends PVP Only? (friday 9 PM Starts)
Attached Files:
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i forgot to delete the comment lol
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I can't seem to make the Zones work where I want a specific zone where people are allowed to PvP. Is this allowed or bugged?
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My mappings were fine before I updated.
Ok so here's the ,json I have now. Which clearly has all the settings in it.
I unload TruePVE, then I delete the old config, then replace with new config.
Everything looks great, after saving, I reopen to make sure, Its all still there.
THEN, when I reload TruePVE, test it on the server, which is still the same outcome. Invincibility for nodes and animals. I look at the config again. It is all the same, EXCEPT the settings for global. It disappears.
Should look like this:
"global": {
"name": "global",
"description": "Global damage handling",
"prefabs": [],
"types": [],
"links": {
"global": false,
"dispenser": true,
"player": true,
"traps": true,
"heli": true
},
Not like this:
"global": {
"name": "global",
"description": "Global damage handling",
"prefabs": [],
"types": [],
"links": {
"global": false
},
"enabled": true
},
This is evident
[DOUBLEPOST=1488598639][/DOUBLEPOST]
"global": false,
"dispenser": true,
"player": true,
"traps": true,
"heli": true
and it seems to work fine now after reloading.
Not sure why it was doing what it was doing.Attached Files:
Last edited by a moderator: Mar 4, 2017 -
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[DOUBLEPOST=1488625628][/DOUBLEPOST]@Krazy J I'm not sure what the issue could be. I had some issues a few revisions ago where the config conversion was messing up the mappings, and exhibiting some similar behavior (mappings missing links after reload), but I thought I resolved them as I haven't run into those issues again. Would you mind sending me the "new" json you were trying to use that kept getting overwritten? Were you possibly trying to use a config that was saved from a few versions back?