TruePVE
Better PVE/PVP implementation
Total Downloads: 4,630 - First Release: Mar 25, 2016 - Last Update: Mar 7, 2018
- 5/5, 26 likes
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New issue.
Players take damage even outside the zone.
here's the json and csAttached Files:
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Try these, they work great on my server and already configed for you. Make sure that you delete everything else first.
GoodLuck Attached Files:
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Server is server.pve false.
Deleted all zm and pve files.
upload files you gave me.
reloaded plungin.
made flag zone for pvp
Restarted server.
Didnt work.
[DOUBLEPOST=1471663429][/DOUBLEPOST]Btw when I made the flag, I only used /zone_add then tested it if it is working. -
you made flag for pvparena ??
those are the files I pulled off my server so they should be set the way I have them. you are welcome to come check it out on my server if you Krazy PVE -
hi
how turn ON damage from barricade ?
(the player can not destroy barricades another player, but can be injured from the barricades)
my config:
"authdamage": true,
"barricade": false,
"corpse": false,
"fire": true,
"heli": false,
"helilocked": false,
"hookdamage": true,
"hookloot": true,
"killsleepers": true,
"napalm": false,
"sleeper": false,
"sleepingbag": false,
"suicide": false,
"turret": true,
"unlocked": true -
There is a new Version of Event Manager in public testing at the moment, The plugin Dev has added some hooks, and way we can incorporate that into TruePVE? Save us from editing ZoneManager and such

here is a link to the new hooks
EventManager public testing | OxideLast edited by a moderator: Aug 30, 2016 -
I have a little issue with TruePVE. I have this config but after restart/reload server, helicopter can destroy walls etc. before this one restart all was good.
Maybe you have any idea whats wrong
Plugin list
Code:AntiLootDespawn.cs AutoDoors.cs AutoPurge.cs BetterChat.cs BetterSay.cs BuildingOwners.cs CopyPaste.cs CorpseDuration.cs CupboardLogs.cs CupboardRadius.cs CustomAnimalSpawns.cs DeathNotes.cs EasyFurnace.cs EnhancedHammer.cs FancyDrop.cs FauxClip.cs Friends.cs GatherManager.cs Godmode.cs GUIAnnouncements.cs HeliControl.cs HelpText.cs InfoPanel.cs ItemSkinRandomizer.cs NightLantern.cs Notifier.cs NoWeaponDrop.cs NTeleportation.cs PopupNotifications.cs PrivateMessage.cs QuickSmelt.cs RectZones.cs RemoverTool.cs SharedDoors.cs SignArtist.cs SleeperAnimalProtection.cs StackSizeController.cs TimeOfDay.cs TruePVE.cs TurretConfig.cs TwigsDecay.cs UiPlus.cs Updater.cs Vanish.cs VisualCupboard.cs WakeUp.cs WheresMyCorpse.cs ZLevelsRemastered.cs ZoneCommand.cs ZoneManager.cs
Attached Files:
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Did you update the server when you restarted? Also, are there any errors in the server log?
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no error in log ;/ 0 update 0 anything. only restart and this :C
EDIT##
My last logAttached Files:
Last edited by a moderator: Sep 8, 2016 -
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is there any way you could make an option where pve could be only part of the day? the ones on here for that dont work right. one dont let animals hurt you and the other lets people destroy houses during pve.
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People destroying houses during PVE is regular Rust PVE behaviour, maybe you should request fixes in the support threads for the other plugins?
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ok the plugins i am talking about are supposed to make it where you cant destroy houses in pve . so says the description. but they are all broke. but i have requested this on all plugins that could possibly be used for what im wanting to do. just the other projects have been abandoned so no luck
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Your best bet is to use a scheduling plugin/job to load/unload TruePVE.
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is "sleeper": false, to keep sleepers from getting looted or is it a different one?
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Yes, the option "sleeper" controls the sleeper looting - false should disallow sleeper looting. However, admins should still be allowed to loot sleepers.
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NPC's don't take damage, any way to get an option to turn NPC damaged on?
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Ok thanks not sure why then sleepers are getting looted. Will try and reload TruePVE
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@ignignokt84 NPC's don't take damage, any way to get an option to turn NPC damaged on? They can do damage to players just fine, but do not take any.
Thanks! -
Not that I'm aware of - TruePVE identifies players by using the GameObject "BasePlayer", which the NPC plugin also uses. I'm not aware of an alternative method to distinguish between a human player and an NPC. Odd though that the NPCs can damage players...
