Trapper

Moved

Total Downloads: 598 - First Release: Apr 11, 2017 - Last Update: Dec 1, 2017

5/5, 10 likes
  1. Same for me, happened after update.
     
  2. Has Anyone have issue with the auto reset on snaptraps ?
    it was fine for the 1st few hours and now they wont reset.
     
  3. same here traps reset but go off no matter who steps on it.
     
  4. Same here, please update. Love this mod and so do people on my server.
     
  5. Traps go off for those that place and friends / clan members also. Seems to be non functional atm. I use Clans reborn also and rustIO friends than the friends plugin. Any chance this could be looked into please? Would be awesome to make a minefield that I and clan members can navigate without loosing a few limbs :p
     
  6. Feature Request: Clan support

    so clan members wont run over each others traps ;)
     
  7. Just got this error in Console:

    Code:
    (10:03:51) | Failed to run a 5.00 timer in 'Trapper v1.0.4' (NullReferenceException: )
    (10:03:52) | at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
      at BearTrap.RadialResetCorpses (Single duration) [0x00000] in <filename unknown>:0
      at BearTrap.Arm () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Trapper+<OnTrapTrigger>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  8. Snaptraps work fine, but landmines detonate regardless of the owner. Please update! :)
     
  9. redBDGR updated Trapper with a new update entry:

    1.0.5

     
  10. Ty sir! :) Continue the great work! :)
     
  11. @redBDGR is there any chance that FriendsIO could be included in the "friends"? I just have RustIO for map but that also includes a friends function too so don't need "Friends API" as surely that would conflict with RustIO friends functionality? Has there been any thought as regards to clan members? or do they fall under and in the friends category? As I know ClansReborn puts clan members into the RustIO friends list automatically for the Map share thing to work. Would be great to have this so clan bases can have traps outside so clan members don't set off a few hours work done by another member ;)
    [DOUBLEPOST=1504083538][/DOUBLEPOST]Also thank you for updating, A LOT of my players have missed this!
     
  12. any chance you could make it so they dont go off if you use deploy command from the build plugin as sometimes I build raid bases etc for people to raid and use the deploy command from build plugin for land minds etc any chance there could be a permission so admins cant trigger them?
     
  13. redBDGR updated Trapper with a new update entry:

    1.0.6

     
  14. thank you very much for update
     
  15. no problemo :)
     
  16. getting this in console when trap is removed before it autoreset:
    Code:
    Failed to run a 5.00 timer in 'Trapper v1.0.6' (NullReferenceException: )
    at (wrapper managed-to-native) UnityEngine.Component:get_transform () at BearTrap.RadialResetCorpses (Single duration) [0x00000] in <filename unknown>:0 at BearTrap.Arm () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Trapper+<OnTrapTrigger>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  17. Awesome that this plugin has been updated - although, when traps are shot with say for example, an arrow they do not reset. Anyway to fix this?
     
  18. I gave my self the admin permission then tested \deploy "land mind" from build plugin but mines are still being set off, same for other traps.
     
  19. Reason this happens is because it is being spawned in rather than placed, meaning it doesn't have an owner. Although the admin command is enabled it most likely works similar to the friend command.