yes i get the full list
Trap Floors [Unmaintained]
Discussion in 'Plugin Support' started by Cheeze, Jul 27, 2016.
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Okay. Currently at work but I'll investigate later.
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I cannot replicate this issue Vinyl... I suggest the following. Unload the plugin, then delete the trapfloor data file in /oxide/data then reload the plugin. This will wipe them. Then place one and see if wipe works now?
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Nice work, Cheddar.
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Ok i did what you asked and i get no message when i use the /trapfloor clear command and when i check list it is still there..i even deleted plugin restarted server and tried again but same result ? -
Are you sure you are using
/trapfloor wipe
And you have set your permissions up? Those commands are admin only.
In f1: grant user <name> trapfloors.admin
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thanks dude
Last edited by a moderator: Aug 1, 2016 -
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(15:53:13) | [Oxide] 15:46 [Error] Failed to call hook 'OnServerInitialized' on plugin 'TrapFloors v1.2.0' (NullReferenceException: Object reference not set to an instance of an object)
(15:53:13) | [Oxide] 15:46 [Debug] at Oxide.Plugins.TrapFloors.OnServerInitialized () [0x00000] in <filename unknown>:0
at Oxide.Plugins.TrapFloors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
Doesn't work, btw.
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I created a trap. when you restart the server, or plug an error occurs when reading the file /data/trapfloors.json while the trap is not working. after removing the trap from the list of error does not appear when you restart.
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Code:
[Oxide] 10:28 [Error] Failed to call hook 'OnServerInitialized' on plugin 'TrapFloors v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 10:28 [Debug] at Oxide.Plugins.TrapFloors.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.TrapFloors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 [Oxide] 10:28 [Warning] Calling 'OnServerInitialized' on 'TrapFloors v1.2.0' took 253ms
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i'm owner of my server and just wondering how do i give permission for players to use this ?
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need permissions for a vips and not users...
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same..
Code:[09/08/2016 07:16:11] [Oxide] 07:16 [Debug] at Oxide.Plugins.TrapFloors.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.TrapFloors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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This plugin is abandoned?
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ok so this plugin works great in game and I LOVE IT but the problem is it keeps having errors and making my server time out and crash. here is what the error log says... is there a fix?
[09/08/2016 22:16:39] [Oxide] 22:16 [Error] Timed out waiting for plugin to be compiled: TrapFloors
[09/08/2016 22:16:44] [Oxide] 22:16 [Error] Error while compiling Timed out waiting for compilation
[DOUBLEPOST=1473549583][/DOUBLEPOST]
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "FloorTrap/floor.ladder.hatch_rig/root/hinge_hatch", Mesh asset path "" Mesh name "floor.ladder.hatch_COL" -
When a trapdoor is "sprung" or you destroy it (as a "normal" player cant remove it) can you be credited with the destroyed ones ?.
the "sprung" ones would respawn (with anticipated update as mentioned in forum) but it would be great if the "owner" of the trap could remove/disable it and move it somewhere else , especially if its position was well known
great plugin by the way, keeps raiders on their toes or on their heads