ThiefAPI

Adds the ability to pick locks

Total Downloads: 528 - First Release: Dec 8, 2015 - Last Update: Feb 14, 2016

5/5, 3 likes
  1. Alphawar updated ThiefAPI with a new update entry:

    0.4.0

     
  2. Alphawar updated ThiefAPI with a new update entry:

    0.5.0

     
  3. it sayd i dont have the inventroy no matter when i do
     
  4. have you got 250 metal fragments, 150 stone and the starting rock in your inventory?
    also have you tried unloading the mod and deleting the config file then reloading the latest version?
     
  5. ya i missed the start rock did not see the note.. if you add econmics please let me know as my members need way to spend money
     
  6. In what way would you like economics implemented? are you meaning for it to cost to pick locks? let me look and I can see what I can do.
    ###EDIT###
    Let me know what your wanting and ill look into it
     
    Last edited by a moderator: Feb 16, 2016
  7. Yes cost to pick locks using economics
     
  8. sure thing, I will have a look at adding that as an optional feature when I rewrite my code.
    Thanks for the idea.
     
  9. Quick question, would you be wanting it where they only need to pay, or they still need resources.
    So two examples could be that:
    1. Pay to use and no resources required or other resources still required.
    2. When failed you pay to not take damage over time.
    Let me know what you are thinking of. preferably with a few examples to help me decide how to integrate.
    Thanks
     
  10. Pay to use and no resources required
     
  11. any time to look into that?
     
  12. Not at the moment as I have been commissioned to make another mod for a server. but now that im using visual studios it should be a lot easier so once I have some spare time I will be looking at how to implement that feature.
     
  13. Thanks...
     
  14. Just an update, ill be taking a break from my missioned mod for a few days (starting tomorrow), So I have been thinking on how to impliment Economics, I have decided I will be adding 3 grades of picks that players can craft and are stored, this will use a comand like /thief craft low/med/high, but to help your situation I will also make a command /thief buy low/med/high.
    I will also see if I can make a console comamnd that could be compatable with GUI shop if you would like to go a more RPG style and have a thiefs shop to buy the picks from. (Skyrim style)
     
  15. how do u make urslef a theif
    [DOUBLEPOST=1467315532][/DOUBLEPOST]how do i make myself a theif???
     
  16. you have to grant the permission to yourself using: oxide.grant player <playername> ThiefAPI.can
     
  17. maybe you can add
    that if you Fail picklocking the door then you "knock" the door, you know when you call at the door... then if are ppl inside, then they will be adverted of this
     
  18. or maybe other sound, I dont know, something like a Guitar strum or when a Tool is broken,
    that will be awesome,
    if you want to test, just tell me, Regards!
     
  19. I will look into it.