Alphawar updated ThiefAPI with a new update entry:
0.4.0
ThiefAPI
Adds the ability to pick locks
Total Downloads: 528 - First Release: Dec 8, 2015 - Last Update: Feb 14, 2016
- 5/5, 3 likes
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it sayd i dont have the inventroy no matter when i do
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also have you tried unloading the mod and deleting the config file then reloading the latest version? -
ya i missed the start rock did not see the note.. if you add econmics please let me know as my members need way to spend money
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###EDIT###
Let me know what your wanting and ill look into itLast edited by a moderator: Feb 16, 2016 -
Yes cost to pick locks using economics
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Thanks for the idea. -
Thanks.
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So two examples could be that:
- Pay to use and no resources required or other resources still required.
- When failed you pay to not take damage over time.
Thanks -
Pay to use and no resources required
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any time to look into that?
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I will also see if I can make a console comamnd that could be compatable with GUI shop if you would like to go a more RPG style and have a thiefs shop to buy the picks from. (Skyrim style) -
how do u make urslef a theif
[DOUBLEPOST=1467315532][/DOUBLEPOST]how do i make myself a theif??? -
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maybe you can add
that if you Fail picklocking the door then you "knock" the door, you know when you call at the door... then if are ppl inside, then they will be adverted of this -
that will be awesome,
if you want to test, just tell me, Regards! -