ThiefAPI

Adds the ability to pick locks

Total Downloads: 528 - First Release: Dec 8, 2015 - Last Update: Feb 14, 2016

5/5, 3 likes
  1. Alphawar submitted a new resource:

    TheifAPI - Adds the ability to pick locks

    Read more about this resource...
     
  2. @Alphawar Typos in Title :p
    Grats on your first plugin
     
  3. Yeah, @Calytic Pmed me hehe, My excuse is late night programming :p

    And thanks :)
     
  4. Seems awesome! Only concern is glitches that make u picklock succes or anything in that area, and you should add a cooldown system
     
  5. Please Read the main page, Currently only people with the perm can enable the lock picking setting, It will always open doors for now BUT as stated on the main page I have planned development for Cooldowns, RNG (aka Chance system) and creating a system meaning that players have to stand by door for X seconds before they fail or succeed.
    In regards to urgency My Next update will be working on RNG/Fail Rate and Cooldown, to speed things up I will most likely use an existing API for cooldown handling until I make my own internal one.

    Anyway Thank you for the compliment and I am glad you are interested in this mod.
     
  6. I will definently add it, LOOKS AMAZING! Will not pass this! Add me on steam Steam Community :: ProfesorKush Count me as a tester etc ! I want all the updates, whoever passes this is not a smart owner it adds a fun raiding system and a ninja attacks which everyone loves! I also like how you made it a permission but can u do it so u can enable it for everyone or keep it as a perm?
     
  7. I would be happy to add you to a community, Currently at work so will have to wait.
    Regards to the permission system, I have set it so you can control who has access, so if you want everyone then just type "oxide.grant group player"
    I have done this so that admins can controll who gets it, for example maybe only people registered to your site or VIPS. But if you are wanting a way for admins to be able to toggle globally then please give me a scenario so I can get a good understanding of how to implement it.

    Cheers
     
  8. Alphawar updated ThiefAPI with a new update entry:

    0.0.2

     
  9. Alphawar updated ThiefAPI with a new update entry:

    0.1.0

     
  10. if all would steal from each other - the value of the game is lost. Information Interests disappear.
    if you pay for the VIP players - not just the players interest in playing.
    I see no reason
     
  11. Ok First I do not understand you sentence completely so if I apologize if my answer is not what you where wanting.

    1: I created this mod for my server, it is standalone but will be designed to work with others (eg: Guards)
    2: I am developing mechanisms to reduce the OP state of this mod such as Failure rate, resource costs and cooldown periods.
    3: The user of this skill is also at risk as they do not get rights to any door they pick and must repick the door again, This means if they open a door to a turret they would then be killed unless they killed the turret in time.
    4: This mod adds an extra layer to end game and new spawns and endgames now have to keep in mind that its not just C4 that is a threat.

    If you feel this mod would not be suitable for how your server has been designed that is fine, in that case you are free to not use my mod. I only uploaded this mod in case other people are wanting to add more Roleplay to there servers.

    Regards
    Alpha
     
  12. Also maybe hurt the player on failure? :)
     
  13. Alphawar updated ThiefAPI with a new update entry:

    0.2.0


    [DOUBLEPOST=1449728017][/DOUBLEPOST]
    That is a nice idea Laser, possible something to do with hurting your hands while picking hehe.
    Ill look at adding that possible after getting the resource cost function included.
     
  14. Alphawar updated ThiefAPI with a new update entry:

    0.2.1

     
  15. Alphawar updated ThiefAPI with a new update entry:

    0.3.1

     
  16. is a nice plugin! i going to probe on my server today.
    a comment:
    maybe in future option you can add a graphics bar to show progress,
    a system of level (for use and success) that increases the chance to open doors and reduce costs and cooldown,
    costs is a good idea but a diference between locks is important. ex: key lock costs XX MF, code lock cost XX HQM
     
  17. Thanks for that feed back, these are great recommendations, The leveling system and difference between locks will be something I could implement when I am more skilled at programming.
    The graphics overlay would be something I would implement once I know a way to make lockpicking take time.

    :)
     
  18. You can add me on Steam (LaserHydra) and I am happy to help you if you have any questions. I do like your ideas and think you could really become a great developer :)
     
  19. Cheers, Ill add you right now.
     
  20. i know that you can do your best. :)