TargetPractice

Moved

Total Downloads: 1,654 - First Release: Feb 26, 2016 - Last Update: Jul 9, 2016

5/5, 14 likes
  1. Hi, please.. look for latest update rust.. this debug:
    Code:
    [Oxide] 22:30 [Debug]   at Oxide.Plugins.TargetPractice.ModifyTargetStats (.BaseNetworkable entity) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TargetPractice.LoadTargets () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TargetPractice.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TargetPractice.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  2. Check to make sure you have the latest version. This was fixed last update and the plugin seems to be working fine for me. Besides the fact the target now take damage and get destroyed :S
     
  3. k1lly0u updated TargetPractice with a new update entry:

    0.1.52

     
  4. Is it possible to implement records for each individual weapon?
     
  5. Its on the to-do list
     
  6. Target records are not being broadcasted to all, all that is broadcasted is personal hit distances to individual players, it is set to broadcast in cfg file.
     
  7. What does bullseye OM mean.... or is it zero M?
     
  8. Still works fine for me. It will be changed anyway when I added the scoring system
    Yes zero meters
     
  9. You're awesome!
     
  10. why the target falls after recharging with a single shot? level of health even to set 1000 and all the same falling with a single shot.
    or so it is conceived?
     
  11. Its done that since it come out, first time takes a few shots then it will fall over every shot. There's nothing I can do to change it
     
  12. /target wipe does not clear the data
    /target hit top displays nothing
    "Data - Save timer (minutes)": 1 does not reset data, long shot remains the same when it should reset after 1 min, or does this do something else???

    I installed this by itself on a test server to verify this
     
  13. Hello, I have tried changing the time it takes for the target to pop back up several times and it still just comes up after 5 seconds. I have done it through the .cfg and reloaded the mod, then tried through the chat, neither has an effect. If you could please help with this, I would really appreciate it.

    Thank you
     
  14. Ill take a look tomorrow when I get a chance
     
  15. Thank you so much, if it matters I am trying to get it set to 120 seconds/2 mins. Its for a range thing I am making and don't want them to pop up until we had enough time to shoot them all. Would be really awesome if there was a way to put a button on the wall to reset them, or a chat command to reset them, that would be awesome, but I will be happy with any of them.

    Again, thank you.!
     
  16. Any way to exclude Flame Throwers from registering a hit?

    Players can Light target on fire and TP across Map to get high scores.
     
  17. This May be due to Rust changing the target to auto reset without plugin?
     
  18. k1lly0u updated TargetPractice with a new update entry:

    0.1.55

     

  19. Thank you Sir! :D
     
  20. It is not displaying each hit on screen anymore, everything else working fine, just not giving each hit distance.