TargetPractice

Moved

Total Downloads: 1,654 - First Release: Feb 26, 2016 - Last Update: Jul 9, 2016

5/5, 14 likes
  1. k1lly0u submitted a new resource:

    TargetPractice - Auto-Reset Reactive Targets with a GUI hit marker and score board

    Read more about this resource...
     
  2. k1lly0u updated TargetPractice with a new update entry:

    0.1.2

     
  3. Wulf

    Wulf Community Admin

    And added remaining messages to lang file for localization. ;)
     
  4. That too :p Thanks Wulf
     
  5. You should add a option to change knock down health:
    Code:
    this.knockdownHealth = 100f;
    Code:
    // Compiler-generated code is shownusing UnityEngine;[BaseEntity.EntityMenuHost]
    public class ReactiveTarget : BaseCombatEntity
    {
      public Animator myAnimator;
      private float minDmgForKnockdown;
      private float knockdownHealth;
      public GameObjectRef bullseyeEffect;
      public GameObjectRef knockdownEffect;
      private float lastToggleTime;  public ReactiveTarget()
      {
        this.minDmgForKnockdown = 40f;
        this.knockdownHealth = 100f;
        this.lastToggleTime = float.NegativeInfinity;
        base.\u002Ector();
      }
     
    Last edited by a moderator: Feb 27, 2016
  6. Nice intergration of the customizable reset timer :).
     
  7. Great idea. For some reason the target resets for me, but I don't see any messages when the target is hit. Am I missing something?

    Maybe I am misunderstanding what this does. I was expecting to see notifications like in DeathNotes. If that isn't part of this mod I think it really would be a great addition.
     
    Last edited by a moderator: Feb 27, 2016
  8. It should show hit messages on the right hand side of the screen, they will stack up to the top
     

    Attached Files:

  9. k1lly0u updated TargetPractice with a new update entry:

    0.1.3

     
  10. k1lly0u updated TargetPractice with a new update entry:

    0.1.31

     
  11. Thanks! I see it now.

    In regards to my previous message, I would love to see this act the same way as DeathNotes does. Showing the Person, Distance and Weapon configuration would be really nice to show to the entire server.

    Thanks for the mod!
     
  12. It seems a little unnecessary is all, I'm sure people don't really care about people's target hits not to mention if there are a few people shooting targets it would just be spamming. Also finding a decent amount of space that a isnt already being used by a commonly used plugin (like death notes) is a pain. How about I add a ui broadcast to all if somebody beats a previous best record?
     
  13. Thanks for your reply and consideration on my post.

    Good point about the spam. Someone could sit there hitting a target with an axe haha Someone will too haha

    I'm only posting about it because people on my server say they wish it would broadcast to the server. There might have been a time when someone thought no one cared if someone killed an animal, but Deathnotes is the most popular mod in Rust it seems. Sometimes people may not care about seeing someone else's unless it's far, but they do care about other people seeing theirs - if that makes sense. Sorta Facebook-ish lol

    I think that sounds like a great idea. Broadcasting records would be nice.

    To add, why not give people the ability to decide if they want target hits broadcast? Maybe give them the ability to limit the ones broadcast by distance threshold? For instance 300m+ is broadcast. Maybe broadcast bullseyes. Just thoughts.

    My players appreciate your efforts! Nice work so far.
     
  14. @k1lly0u: This could be a valid equation, if(distance>X && WeaponUsed=Ranged && Bullseyes=True){Broadcast}
    Just a thought :)
    EDIT##
    -you could also set a option in config to enable or disable. or for a real challenge (well probably not for you) allow users to select if they want to see that.
     
  15. I'd love to see that type of control to allow me as a server admin to decide how things are broadcast.
     
  16. hello, thanks for that.

    possible to know what weapon was used ?

    Sorry for my english, i am french :)
     
  17. k1lly0u updated TargetPractice with a new update entry:

    0.1.4

     
  18. is there a maximum distance for shooting ?
    after 500 meters , it does seem to work.
    Thanks.
     
  19. It would be to rust limitations. I don't know how you could hit over 500m anyway since you can't possibly see the target from that far away
     
  20. Thakns for your answer :)
    Another question :
    scores are erased after a reboot of the server

    Possible to correct this ?