Hello everyone, can someone explain me about this two commands, now on my server I got targetfps "80" and loadbalancerframebudget "5000", I don't know ifs it good or not. @Wulf
[DOUBLEPOST=1499034176][/DOUBLEPOST]I have this now
FPS: 80.65 (83.49 - 77.65)
Load balancer cycle rate: 83.33
Server is empty
Targetfps and loadbalancerframebudget?
Discussion in 'Hurtworld Discussion' started by klauz24, Jul 2, 2017.
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As long as the cycle rate is above 1.0, you're good.
But as soon as you get a lot players on the server, it will drop down.
On my server i also have the targetfps on 80.
And i got my loadbalancerframebudget at 100, which is standard.
All Hurtworld official servers also got their loadbalancerframebudget at 100.
5k is a little bit to crazy, you will have issues with that, for example all machines won't load. -
But dev said we can increase it to 10k, or something
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But i would recommend loadbalancerframebudget 100.
I'm also running this on my server, and the devs showed me that they're using those settings. -
I have put a fairly detailed description of loadbalancerframebudget in Console Commands - Official Hurtworld Wiki
I am not a developer but I have tested this setting thoroughly, with maximum players of 50. But also note I use a modded map and I have increased the number of AI. Your results may vary depending on host and hardware. Everything should load fine up to the maximum value I have put in there, assuming the server can handle it. I found that 100 was far too low to keep the cycle rate above my preferred 1.5 once there was a lot of structures and players. If this doesn't work well for you then by all means use default.
The cycle rate is largely affected by # of players, the ping of those players, # of AI, and # of structures
TargetFPS may or may not be needed depending on your hardware. I don't use it, but it can come handy on some servers.Last edited by a moderator: Jul 6, 2017