Tank Commander

Drive tanks, shoot stuff

Total Downloads: 7,922 - First Release: Jul 14, 2017 - Last Update: Apr 21, 2018

5/5, 43 likes
  1. right:) they need to add that destroy animations
     
  2. I'm just going to wait til this plugin is on 2.0 before I try it again, I had such a horrific experience, I'm sorry @k1lly0u I love your work, but if you need peons to test things before you release them, hit me up! I'm down for anything! I been breaking things for progress for 20 years. Seriously, hit me up.
     
  3. nice:) now tank also go straight.
    but still i need to mod this line if i want to use lights.
    private void ToggleLights(bool toggle = true) => entity.SetFlag(BaseEntity.Flags.Reserved5, toggle, false);
    lights works but not shutdown when its 1 time push on.
    also looks like its not crash anymore:)
    [DOUBLEPOST=1500110653][/DOUBLEPOST]its possible to add somekind system where you drive a round tank save that and then you can set tank driving itself that saved path?
     
  4. k1lly0u updated Tank Commander with a new update entry:

    0.1.22

     
  5. Failed to call hook 'OnServerInitialized' on plugin 'TankCommander v0.1.22' (ArgumentNullException: Argument cannot be null.
     
  6. Read the patch notes
     
  7. Great answer from the developer
     
  8. getting errors
    Code:
    (14:42:11) | [Oxide] 14:42 [Error] Failed to call hook 'OnServerInitialized' on plugin 'TankCommander v0.1.22' (NullReferenceException: Object reference not set to an instance of an object)
    (14:42:11) | [Oxide] 14:42 [Stacktrace]   at Oxide.Plugins.TankCommander.ConvertControlButtons () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TankCommander.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TankCommander.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    (14:42:31) | [Oxide] 14:42 [Error] Timed out waiting for plugin to be compiled: TankCommander(1)
     
  9. If I can spend hours producing content for you then you can spend 30 seconds reading patch notes for updates before updating. If you read the patch notes you wouldn't be asking your question right now
     
  10. i did read the patch notes unless i missed something i fixed it by changing this to "Allow passengers": false, then it lets me enter the tank :)
     
  11. 468ac8881231ae956dcdf40aa72a47e7.png

    99% of OnServerInitialized errors is because you are missing a config entry. Your's specifically is a config entry from the Button Configuration section
     
  12. i did that lol i unloaded deleted then added new then reloaded and thats where it threw that error at me
    [DOUBLEPOST=1500128258][/DOUBLEPOST]
    im going to ask this as im not 100% with this and other may not be where and how do i add this part to guishop

    - Added console command "spawntank" which can be used in GUIShop or ServerRewards for players to purchase a tank spawn.
    The command for those plugins would be "spawntank $player.id"
     
  13. Didn't see this listed in the bugs, I might have looked over it, but just in case, when I get inside the tank I start drowning at certain points, and then eventually freeze to death in the desert where the weather was fine.
     
  14. Is it possible to get a version on chaos that shoots so i can buy?
     
  15. Turn off no clip before you enter the tank

    I will add the ability to shoot when FP add it to the game. I am pumped to being able to rotate the turret and fuck shit up. I got some pretty sweet idea's in mind for future tank plugins
    [DOUBLEPOST=1500131720][/DOUBLEPOST]
    "spawntank $player.id" is what you would set as the command in the store. Don't ask me how to set up a command in GUIShop because I've never used it :p
     
  16. I also can buy version where you can set tank auto driving saved round without players inside a tank:)
    Then i can set some tank what driving around map itself
     
    Last edited by a moderator: Jul 15, 2017
  17. I am waiting to see what FP end up doing with the tank before I get into anything too extravagant. For all we know they could change it completely to the point of where nothing will work
     
  18. right its not good to sell plugins what mayby not work long time.
     
  19. ok i figured all that out and it works but im unsure how to make the tank spawn on a spot with cords ive tryed this but no luck "cmd": ["spawntank $-2187.1.x 1.8.y -7629.z"], could you point me to where im going wrong please
     
  20. For the time being, is it possible to disable the tank after it takes a certain amount of damage? We were blasting it with rockets, and while you stated it's invincible, was wondering if it would be simple to show an explosion animation, make the tank inoperable, and despawn the loot through the config file. A lot of people will just travel in a tank and hop in when there is a fire fight.