k1lly0u submitted a new resource:
Tank Commander - Drive tanks
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Tank Commander
Drive tanks, shoot stuff
Total Downloads: 7,917 - First Release: Jul 14, 2017 - Last Update: Apr 21, 2018
- 5/5, 43 likes
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Rust as a Survival dies =(
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nice
this coming faster what i think.
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Error while compiling: TankCommander.cs(70,21): error CS0246: The type or namespace name `BradleyAPC' could not be found. Are you missing an assembly reference?
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Hi . Good plugin. By cons I feel that the tank turns left when we want to go straight.
Last edited by a moderator: Jul 14, 2017 -
some players are getting game crashes when getting in tank with /tank
ScreenshotLast edited by a moderator: Jul 14, 2017 -
game crash wery easily with this plugins.1 time use works great but if you dont lockout and you use /tank command again its mayby crash.and its better if you dont use noclip before do command.but i like this one
btw you can drive tank with debug.camera its moving when you move debug mode.this its first version tank driving so i think its work nice.and tank goming yesterday
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btw.if you crash and relock you mayby cant move or do anything,then need to do /tank command.you sleep and you are a tank but tank its not visible
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k1lly0u updated Tank Commander with a new update entry:
0.1.1
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anyway to add a possible sound ?
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Great first impression @k1lly0u
Crazy to think this was only released into the game yesterday, you've created a plugin for us to drive this beast already, for free. I'm sure everyone appreciates your hard work and look forward to watching this plugin develop as the Tank gets more updates from FP. Anyone complaining about problems already needs to take a step back and understand this vehicle is not even implemented into the game properly, it's impossible to have a working plugin for it.
Feature request: (in future ofc) I notice the inside of the tank is pretty polished and there's definitely room for some friends in there. With the ability to work alongside plugins like Friends API | Oxide, players could be allowed entry into the back of the vehicle being driven by their friend. You wouldn't be able to move around in there just simply enter to be transported along with the Tank, and exit at any time.
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ok got 1 issue users are getting cold and wet inside the tank when driving anyway to fix this
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As we have no way to destroy this currently, maybe command /killtanks to run "del assets/prefabs/npc/m2bradley/bradleyapc.prefab"?
I already added this with CustomChatCommands | Oxide and it works well.
Code:{ "Command": "killtanks", "Messages": ["You successfully removed all Tanks"], "Permission": "customchatcommands.admin", "ConsoleCmd": ["del assets/prefabs/npc/m2bradley/bradleyapc.prefab"], "UserID": 0, "Broadcast": false, "RconCmd": null },
Last edited by a moderator: Jul 14, 2017 -
[DOUBLEPOST=1500049342][/DOUBLEPOST] -
No this would need extra work from the plugin, del assets/prefabs... is just a basic command to remove ALL of anything.
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ok i will re rite the problems i see so there more clear lol
if mutly player try to enter tank they cannot get out only the driver (anyway to make it so only 1 person can enter)
sometimes will random spawn in middle of sea if getting in or out
somtimes gives memory error and crashes game
Code:(17:35:49) | [Oxide] 5:36 PM [Error] An exception has occurred during an OnMessage event. (NullReferenceException: Object reference not set to an instance of an object) (17:35:49) | [Oxide] 5:36 PM [Stacktrace] at Oxide.Game.Rust.Libraries.Player.Ping (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Covalence.RustPlayer.get_Ping () [0x00000] in <filename unknown>:0 at Oxide.Core.RemoteConsole.RemoteConsole+RconPlayer..ctor (IPlayer player) [0x00000] in <filename unknown>:0 at Oxide.Core.RemoteConsole.RemoteConsole.PlayerListCommand (System.String command, System.String[] args, Int32 identifier, WebSocketSharp.Net.WebSockets.WebSocketContext connection) [0x00000] in <filename unknown>:0 at Oxide.Core.RemoteConsole.RemoteConsole.OnMessage (WebSocketSharp.MessageEventArgs e, WebSocketSharp.Net.WebSockets.WebSocketContext connection) [0x00000] in <filename unknown>:0 at Oxide.Core.RemoteConsole.RemoteConsole+RconListener.OnMessage (WebSocketSharp.MessageEventArgs e) [0x00000] in <filename unknown>:0 at WebSocketSharp.Server.WebSocketBehavior.onMessage (System.Object sender, WebSocketSharp.MessageEventArgs e) [0x00000] in <filename unknown>:0 at WebSocketSharp.Ext.Emit[MessageEventArgs] (System.EventHandler`1 eventHandler, System.Object sender, WebSocketSharp.MessageEventArgs e) [0x00000] in <filename unknown>:0 at WebSocketSharp.WebSocket.messages (WebSocketSharp.MessageEventArgs e) [0x00000] in <filename unknown>:0
Last edited by a moderator: Jul 14, 2017 -
i want to shoot crap with it lol.. that launcher looks promising..
It does go left when trying to go straight =/ other then that i haven't had any problems so far!
[DOUBLEPOST=1500050056][/DOUBLEPOST]Take that back.. when you exit it places you in a random location on the map.. -
yes is very cool thx
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3rd person view on exit will be annoying aswell.