StrikeSystem

Moved

Total Downloads: 1,093 - First Release: Jul 31, 2015 - Last Update: Aug 19, 2016

5/5, 4 likes
  1. gonna try to do this today
    [DOUBLEPOST=1438738155,1438606466][/DOUBLEPOST]I've finished the main coding part of the new "LaserHydra" patented banning system. Gonna debug it now, hopefully i gotta be able to port it in today.
     
  2. Woohoo! good work mate!
     
  3. currently fixing that players can still join eventhough they are temp banned.
    [DOUBLEPOST=1438740706][/DOUBLEPOST]Ready to upload!
    [​IMG]
     
  4. LaserHydra updated Strike System with a new update entry:

    1.1.0

     
  5. Just uploaded and tested. Working perfectly. Thanks for this LaserHydra!
     
  6. No problem! Do you like the "LaserHydra" custom ban system? :p
     
  7. Can u make it not unban after a set amount of time like turn it to false or something
     
  8. right now, just put the seconds really high. I'll add it.
     
  9. LaserHydra updated Strike System with a new update entry:

    1.1.5

     
  10. quick question ive granted permissions but whenever we use /strike <player> <reason> with the appropriate player info and reason, it doesn't give any message saying the strike was issued globally, on the players screen or on our admins screen, can you help me figure out as to why this is? as of now we rmoved the mod because we have no idea if its even working
     
  11. worked totally fine for me. Take a look at your logs / rcon / console and search for an error.
     
  12. console commands? :)
     
  13. waqs to lazy to do that lol. Trying to add that soon. Got alot to do about plugins lol.
     
  14. fixed omitted oxide from oxide.grant lol
     
  15. Wulf

    Wulf Community Admin

    Both should work fine, grant and oxide.grant. Both are valid commands.
     
  16. Code:
    [Oxide] 1:55 PM [Error] Failed to run a 1.00 timer in 'StrikeSystem v1.1.5' (InvalidOperationException: out of sync)
    [Oxide] 1:55 PM [Debug]   at System.Collections.Generic.Dictionary`2+Enumerator[System.String,System.Int32].VerifyState () [0x00000] in <filename unknown>:0  at System.Collections.Generic.Dictionary`2+Enumerator[System.String,System.Int32].MoveNext () [0x00000] in <filename unknown>:0  at System.Collections.Generic.Dictionary`2+KeyCollection+Enumerator[System.String,System.Int32].MoveNext () [0x00000] in <filename unknown>:0  at Oxide.Plugins.StrikeSystem.UpdateStrikeBanTime () [0x00000] in <filename unknown>:0  at Oxide.Plugins.StrikeSystem.<Loaded>m__0 () [0x00000] in <filename unknown>:0  at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 
     
  17. can you add an option to make varied strike lengths. for example strike one is 30min ban, strike 2 is a 24h ban strike 3 is perm...etc
     
  18. Ill try to do that. I will finish my custom BanSystem soon which will also include some API functions. Ill do it with that then.
     
  19. sweet i look forward to that :)
     
  20. Would it be possible to have a primary strike threshold that kicked first, then banned once the second threshold was met?

    Example: 3 warns, Kick. 5 warns Ban.