1. OnEntityBuilt takes the params GameObject

    Code:
    public List<BaseEntity> playerEntities = new List<BaseEntity>();        void OnEntityBuilt(Planner plan, GameObject go){
                playerEntities.Add(go);
            }
    But I'm trying to make a list of player entities so i can Kill(); them when requested.

    GameObject doesn't have the function Kill();.
     
  2. Nevermind. Figured it out! :)