OnEntityBuilt takes the params GameObject
But I'm trying to make a list of player entities so i can Kill(); them when requested.Code:public List<BaseEntity> playerEntities = new List<BaseEntity>(); void OnEntityBuilt(Planner plan, GameObject go){ playerEntities.Add(go); }
GameObject doesn't have the function Kill();.
Storing a players built entities?
Discussion in 'Rust Development' started by ThunderZ, Jul 4, 2016.
