1. So I found a bit of code. if this relates to timed explosives, can it be used to stop a C4 from exploding? Or is this something different.
    Code:
    using UnityEngine;public class TimedRemoval : MonoBehaviour, INeedsToStartDisabled
    {
      public Object objectToDestroy;
      public float removeDelay;  public TimedRemoval()
      {
        this.removeDelay = 1f;
        base.\u002Ector();
      }  private void OnEnable()
      {
        Object.Destroy(this.objectToDestroy, this.removeDelay);
      }
    }
    
     
  2. Why don't you test it and see?
     
  3. Ehh, been busy with something else recently. Decided I would ask you guys.
     
  4. Well just looking at it, it looks like it destroys a specified object after 1 second upon being enabled. You could apply this to any entity it seems. I suppose this could be applied to C4 but I doubt it would just stop the explosion, it would probably remove the C4 itself.