StartupItems [Unmaintained]
Discussion in 'Plugin Support' started by RedNinja1337, Aug 31, 2015.
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Not functioning for me out of the box.
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I switched to the "kits" plugin for this instead, but it can be exploited repeatedly if you know the autokit is called "autokit". oh well
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the question i have is pretty simple for you vets. im new to this config editing, if i wanted to setup startup items within Rust when you die you get x y z, instead of the default rock and torch.
how do you edit this file..?
i open it up but dont understand most of this.. does anyone have examples i could go by?
Thanks in Advanced! -
Wulf Community Admin
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Wulf Community Admin
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Last edited by a moderator: Apr 18, 2016
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After changing the group stopped to give me things. He tried to return back to a group of players and what did not work, I do not issue items! But my players to be.
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Is this correct? ive never done this bfore so yeah?
seems i cant get it to work..
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Please tell me how to get a certain skin on my startup items
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Fixed now, thanks anyways
Last edited by a moderator: May 25, 2016 -
Now it`s not group "player" , now its "default"
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This is mean to create a .json config right? It isn't in the Oxide/Config Directory
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Hey mate!
Since i've updated to oxide version 2.0.1968 the plugin gives everyone the default kit. We can no longer get VIP / admin kits etc. Is it something you've got time to look into? That would be awesome, thanks in advance. -
I was wondering how you make it so the player spawns with a certain skin for there weapon.
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Use the kits plugin, set a kit named "autokit" and hide it on list, auto kit automatically loads to a player on join or respawn.
After you set the items in a kit, you can go into \oxide\data\Kits.json and edit their skin id numbers. -
[Oxide] 15:23 [Warning] Calling 'OnPlayerRespawned' on 'StartupItems v1.0.5' took 453ms