1. hi i have the same problem as someone else as my resources do not seem to stack?? i have set them all to 64000 now and it does not take effect i have every other item stacking apart from resources please help!!
     
  2. We have an update on the way? Rust updated and stack size controller wont load into oxide
     
  3. I found a bug which maybe caused by stacksize controller. I made a topic in oxide forum and most of them referring the issue towards this plugin. The bug is with the new research system. apparently due to custom stacksize u get an too high rate of researchable bp's of any type of ammo. I personally am not sure if its caused by the stack size controller cause the medical suppliments gives a normal amount of bp's. but just in case i post this here so that it can be looked into it.
    Here is the thread: Researching gives more than it should | Oxide
     
  4. To reply on your post, it does work for me but it gives me this error:
    (16:24:23) | [Oxide] 16:24 [Error] Failed to call hook 'StackCommand' on plugin 'StackSizeController v1.9.0' (ArgumentOutOfRangeException: Argument is out of range.

    Parameter name: index)

    (16:24:23) | [Oxide] 16:24 [Debug] at System.Collections.Generic.List`1[ItemDefinition].get_Item (Int32 index) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.StackSizeController.StackCommand (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.StackSizeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    (16:24:28) | [Oxide] 16:24 [Error] Failed to call hook 'StackCommand' on plugin 'StackSizeController v1.9.0' (ArgumentOutOfRangeException: Argument is out of range.

    Parameter name: index)

    (16:24:28) | [Oxide] 16:24 [Debug] at System.Collections.Generic.List`1[ItemDefinition].get_Item (Int32 index) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.StackSizeController.StackCommand (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.StackSizeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  5. I think you will find if you read the Dev Log that depending on what you research you will get more BP's as they are a one time use item to create not research.
     
  6. I think u clearly didn't read the topic i posted with it. What is happening with it for example u have a 100k global stack size. For some reason ammo type researching has a special math for it. u get 100k x the base rarity value of the ammo type. so if u research one rocket with 100k stacksize u get 200k rocket bp's cause its rarity value is 2. Nothing else works like this. This only affects on ammo.
     
  7. Yoho!

    I got the following error on reload *:

    Code:
    [Oxide] 00:31 [Info] Loaded plugin Stack Size Controller v1.9.0 by Waizujin
    [Oxide] 00:31 [Error] Failed to call hook 'OnServerInitialized' on plugin 'StackSizeController v1.9.0' (InvalidCastException: Cannot cast from source
    type to destination type.)
    [Oxide] 00:31 [Debug]   at Oxide.Plugins.StackSizeController.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.StackSizeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0  at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    Also, stacks (at least on wood) do not work. I just wiped the server, so everything else takes a while to be tested. :D

    Edit: It seems to work on bandages, I guess it is ressources, as Bot said a few posts above.

    Edit2: Using "stack wood 10000" solved the problem - until the server restarted. Then the stacksize was set to 1000 again. :/
     
    Last edited by a moderator: Aug 21, 2016
  8. is there a undo for stackall?
     
  9. i did stackall 2000 and now it sets all items to 2000 even after deleting the config and reloading the plugin, how do I undo this?

    I only want resources to stack to 10000
     
  10. обновите пожалуйста плагин, так как появилось много разнообразного оружия и предметов с последними обновлениями. Такие как C4 из бобовых гранат, двухстволка, разработчики включили в оборот чертежи для создания дубликатов и многое другое...
     
  11. I am trying to upload plugin stack size controller for Rust and I can not seem to get it to work and could use some help. I have it upload into my plugins folder under /server/experimental/oxide/plugins and it is not working. Please help!

    Thanks
     
  12. any one know why i can stack sheet metal ddoors but not armored ?
     
  13. Do you want to set everything on a specific stacksize? Then it will be easy. Give yourself as admin all permissions with type following in the CONSOLE System:
    oxide.grant user YourName *


    Then use the command
    /stackall 10000
    INGAME, you can change the number to another one.
     
  14. yes, but this lets you stack EVERYTHING to 10k stacks. Like metal doors and building cupboards and stuff like that. When you use "/stack wood 10000" it will be reset to 1000 after server-restart. I do not know if that is the same with /stackall...

    I will use autocommands now to set the stacksizes on every serverstart.
     
  15. help me
    Code:
    [Oxide] 19:29 [Info] Loaded plugin Stack Size Controller v1.9.0 by Waizujin
    [Oxide] 19:29 [Warning] [Stack Size Controller] Creating a new configuration file.
    [BUNDLE] Not found in bundle: assets/content/ui/ingame/ui.item.dropped.anim.anim
    [BUNDLE] Not found in bundle: assets/content/workshop/skin/tshirt/target practice tshirt/skin.tshirt.targetpracticetshirt.itemskin.asset
    [BUNDLE] Not found in bundle: assets/content/workshop/skin/tshirt/varsity jacket/skin.longtshirt.varsityjacket.itemskin.asset
    [BUNDLE] Not found in bundle: assets/content/workshop/skin/tshirt/vyshyvanka/skin.tshirt.vyshyvanka.itemskin.asset
    [BUNDLE] Not found in bundle: assets/content/workshop/skin/unknown/farmer hat/skin.boonie.farmerhat.itemskin.asset
    [BUNDLE] Not found in bundle: assets/content/workshop/skin/unknown/murica balaclava/skin.balaclava.muricabalaclava.itemskin.asset
    [BUNDLE] Not found in bundle: assets/content/workshop/skin/unknown/rasta beenie/skin.beenie.rastabeenie.itemskin.asset
    [BUNDLE] Not found in bundle: assets/content/workshop/skin/unknown/rorschach skull/skin.balaclava.rorschachskull.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.beenie/black/hat.beenie.black.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.beenie/blue/hat.beenie.blue.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.beenie/green/hat.beenie.green.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.beenie/red/hat.beenie.red.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.cap/blue/hat.cap.blue.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.cap/forestcamo/hat.cap.forestcamo.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.cap/green/hat.cap.green.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.cap/grey/hat.cap.grey.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hat.cap/red/hat.cap.red.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hoodie/black/hoodie.black.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hoodie/blue/hoodie.blue.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/hoodie/green/hoodie.green.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket.snow/jacket.snow.black.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket.snow/jacket.snow.woodland.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket/blue/jacket.blue.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket/desertcamo/jacket.desertcamo.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket/green/jacket.green.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket/hunter/jacket.hunter.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket/multicam/jacket.multicam.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket/red/jacket.red.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket/snowcamo/jacket.snowcamo.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/jacket/urbancamo/jacket.urbancamo.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/pants/forestcamo/pants.forestcamo.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/pants/jeans/pants.jeans.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/pants/snowcamo/pants.snowcamo.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/pants/urbancamo/pants.urbancamo.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/shoes.boots/black/shoes.boots.black.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/shoes.boots/tan/shoes.boots.tan.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt.long/black/tshirt.long.black.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt.long/grey/tshirt.long.grey.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt.long/orange/tshirt.long.orange.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt.long/yellow/tshirt.long.yellow.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt/black/tshirt.black.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt/blue/tshirt.blue.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt/flag.germany/tshirt.flag.germany.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt/flag.russia/tshirt.flag.russia.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt/forestcamo/tshirt.forestcamo.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt/gmod/tshirt.gmod.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt/red/tshirt.red.itemskin.asset
    [BUNDLE] Not found in bundle: assets/prefabs/clothes/tshirt/urbancamo/tshirt.urbancamo.itemskin.asset
    [Oxide] 19:29 [Warning] [Stack Size Controller] Updating configuration file with new values.
    ZePoNcHiK[91576/76561198232468060] sent invalid attack: Cooldown (0.4990234s left on rock.entity)
    [Oxide] 19:29 [Info] Unloaded plugin Stack Size Controller v1.9.0 by Waizujin
     
  16. Please help me trying to get this plugin to work. This is what my log is saying.

    22:46 [Info] Loading Oxide Core v2.0.2309...
    22:46 [Info] Loading extensions...
    22:46 [Info] Loaded extension CSharp v1.0.2309 by Oxide Team
    22:46 [Info] Loaded extension JavaScript v1.0.2309 by Oxide Team
    22:46 [Info] Loaded extension Lua v1.0.2309 by Oxide Team
    22:46 [Info] Loaded extension MySql v1.0.2309 by Oxide Team
    22:46 [Info] Loaded extension Python v1.0.2309 by Oxide Team
    22:46 [Info] Loaded extension SQLite v1.0.2309 by Oxide Team
    22:46 [Info] Loaded extension Unity v1.0.2309 by Oxide Team
    22:46 [Info] Loaded extension Rust v1.0.2309 by Oxide Team
    22:46 [Info] Using Covalence provider for game 'Rust'
    22:46 [Info] Loading plugins...
    22:46 [Info] Loaded plugin Unity Core v1.0.0 by Oxide Team
    22:46 [Info] Loaded plugin Rust v1.0.0 by Oxide Team
    22:46 [Warning] The 'load' variable is unused and can be removed
    22:46 [Error] Failed to load plugin '1' (no source found)
     
  17. This are all STEAM items, which are not available, but listed...By design, the plugin does not hide those infoes, but its not a error or fault.
     
  18. how to fix? to not so much explored
     

    Attached Files:

  19. Decrease your Stacksizes for ALL ammotypes...Maybe something with only 3 digits ;)
     
  20. Hi there, was curious if you know why when i edited me and my pals servers config for this plugin, i set resources such as wood stone ect. to 5000 but ingame they only max out at 1000 any ideas why?