1. Does this work for anyone with the new items like
    • wall.frame.cell
    • wall.frame.cell.gate
    • wall.frame.fence
    • wall.frame.fence.gate
    • wall.frame.shopfront
    • door.double.hinged.metal
    • door.double.hinged.toptier
    • door.double.hinged.wood
    • door.hinged.metal
    • door.hinged.toptier
    • door.hinged.wood
    Anyone got a fix for this?
     
  2. @TheDoc that is the same problem I am trying to resolve. Manually editing the json file does nothing for me if the core item isn't added in the plugin.
     
  3. I just figured it out. This check in code kicked it out:

    LINE 84 & 157: if (items[0].condition.enabled && items[0].condition.max > 0) { return; }

    Not sure what it does, but once I took it out and used my console with stack door.hinged.toptier 10
    it works and now I can stack all of those in my list...

    @AnExiledGod - can you explain what that check is for?

    Thanks,
    TheDoc

    PS: Let me know if you guys want me to upload my modded version with the temp fix :)
     
  4. was there anything else you did besides removing those two lines, trying to figure this out, really bothering me i can't stack these items lol

    i changed it from this:

    {
    if (items[0].condition.enabled && items[0].condition.max > 0) { return; }

    Config[items[0].displayName.english] = Convert.ToInt32(stackAmount);
    items[0].stackable = Convert.ToInt32(stackAmount);

    SaveConfig();

    Puts("Updated Stack Size for " + items[0].displayName.english + " (" + items[0].shortname + ") to " + stackAmount + ".");
    }

    to this, and it didn't work :( (sorry for the large post, i don't know how to do the spoilers thing.) Also, could it be to do with them having health? green bars?:

    {
    Config[items[0].displayName.english] = Convert.ToInt32(stackAmount);
    items[0].stackable = Convert.ToInt32(stackAmount);

    SaveConfig();

    Puts("Updated Stack Size for " + items[0].displayName.english + " (" + items[0].shortname + ") to " + stackAmount + ".");
    }
     
  5. but how do i turn it on???
     
  6. i have last oxide version for linux : Version 2.0.1817
    i have last version of game for linux : ......
    and i have problem dont generate config file... plugins i use last version of this plugin but dont work in linux
    but in windows work.
    i test to get file config of windows generated and put in linux but dont work.

    and get this error..

    23:27 [Error] StackSizeController plugin failed to compile!

    other plugins witch extension .cs work but this dont work in linux i have same problem witch other 2 plugins dont copilate same problem .. but working

    this other problem... in log ...
    23:27 [Error] Exception while starting compiler: (Win32Exception: ApplicationName='/root/Steam/steamapps/common/rust_dedicated/CSharpCompiler', CommandLine='/service /logPath:/root/Steam/steamapps/common/rust_dedicated/server/rustserver1/oxide/logs', CurrentDirectory='')
    23:27 [Debug] at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
    at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
    at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
    at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
    at Oxide.Plugins.PluginCompiler.CheckCompiler () [0x00000] in <filename unknown>:0
     
  7. Wine for Linux setup for Rust | Oxide
     
  8. it dont wanna work to me pls help. plugin filename is incorrect: Stack Size Controller
     
  9. If the one you have has not got the correct name then what is the plugin called post ss if you want if that helps
     
  10. dont work how to run server for linux dont work. error...

    WINEARCH=win64 WINEPREFIX=~/.wine64 wine RustDedicated.exe -batchmode -load
    or WINEARCH=win64 WINEPREFIX=~/.wine64 wine ./RustDedicated -batchmode -load

    not work.
    installed ubuntu 14.04.

    not work... error-

    wine: can not find L "C: \\ Windows \\ system32 \\ RustDedicated.exe"
    [DOUBLEPOST=1457803061][/DOUBLEPOST]
    i trie this but dont work other user in this post have same problem.. and dont work other user say this...

    bobi7272 posted:
    I've done everything as a guide. I have Ubuntu 14.04.3.
    After entering the command ./start.sh
    He writes to me:
    wine: can not find L "C: \\ Windows \\ system32 \\ RustDedicated.exe"
    Hi bobi7272 you can remove all the scripts to do with wine and its repositorys, and get the linux server now
    sudo apt-get update
    sudo apt-get upgrade
    sudo apt-get install software-properties-common lib32gcc1
    sudo apt-get install screen
    sudo apt-get install libc6-amd64 which is working try this
    sudo useradd -m steam
    sudo usermod -a -G sudo steam
    sudo su - steam
    mkdir steamcmd
    cd steamcmd
    wget https://steamcdn-a.akamaihd.net/clie...d_linux.tar.gz
    tar -xvzf steamcmd_linux.tar.gz

    /home/steam/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/steam/rust +app_update 258550 validate -beta experimental +quit

    cd /home/steam/rust
    vi start.sh
    #press i for insert then copy an paste below#
    ./RustDedicated -batchmode -load +rcon.port 28018 +rcon.password PASSWORD +server.hostname 'Linux Ubuntu Test Server by Dazztee' +server.port 28016 +server.identity my_server1 +server.maxplayers 100 +server.seed 23021969 +server.worldsize 4000 -autoupdate

    #press esc then :wq to write an quit#
    chmod +x start.sh
    #you have to start in its own screen so you can close putty wwithout closing server#
    screen -S rustserver
    ./start.sh
    first time it starts you wont see a lot so connect with rcon and use htop to see cpu an ram usage
    [DOUBLEPOST=1457888373,1457802931][/DOUBLEPOST]wine: can not find L "C: \\ Windows \\ system32 \\ RustDedicated.exe"
    [DOUBLEPOST=1457943719][/DOUBLEPOST]wine: can not find L "C: \\ Windows \\ system32 \\ RustDedicated.exe"
     
  11. hi ive got a problem with the stacksizes i set the stone and wood to 500k but when i go to split them they always split as 1k could you please tell me how to fix this? Thanks
     
  12. Stack sizes over 65k seem to have issues. sooo you can have 500k stacks but your going toget some weird splitting issues
     
  13. wine: can not find L "C: \\ Windows \\ system32 \\ RustDedicated.exe"
     
  14. Could you upload your version? :)
     
  15. Could you upload your version?
     
  16. Sure here you go
     

    Attached Files:

  17. How do I add Hatchet and Pickaxe, adding to .json did nothing???
     
  18. trying to stack some things and it shows this (not with everything) -

    Code:
    > stack syringe_medical 15
    [Oxide] 21:57 [Error] Failed to call hook 'StackConsoleCommand' on plugin 'StackSizeController v1.9.0' (ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index)
    [Oxide] 21:57 [Debug]   at System.Collections.Generic.List`1[ItemDefinition].get_Item (Int32 index) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.StackSizeController.StackConsoleCommand (.Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.StackSizeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    
     
  19. Is anyone else getting this error?
    Code:
    00:15 [Info] Loaded plugin Stack Size Controller v1.9.0 by AnExiledGod
    00:15 [Error] Failed to call hook 'OnServerInitialized' on plugin 'StackSizeController v1.9.0' (InvalidCastException: Cannot cast from source type to destination type.)
    00:15 [Debug]   at Oxide.Plugins.StackSizeController.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.StackSizeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  20. Since the update, my StackSizeController has been acting up. When I do /stack commands, it seems to work fine... but when I change the JSON file and upload it, the changes always are overwritten and reverted to the old JSON when I reload the mod. Any thoughts would be appreciated thanks!
    ~FoX