SSNNotifier

Collects and sends game information to the Survival Servers Network

Total Downloads: 689 - First Release: Feb 5, 2016 - Last Update: Feb 25, 2017

5/5, 4 likes
  1. server WILDSHOOT
    I like your plugin.
    I use kits Kits for Rust | Oxide and pm Private Messaging for Rust | Oxide
    and more: map, teleport, help (all console plugins)

    //игроки вызывают киты и много спама в чатлогах на вашем сервере. Временно выключил весь чат выпиливанием куска кода из плагина который отвечает за чат

    Code:
    0:36    E.T.C    /tpa
    0:37    EVIL    /map
    0:39    E.T.C    /kit help
    0:40    E.T.C    /kit home
    0:40    EVIL    /map
    1:04    EVIL    есть тут кто? У дома с забором
     
  2. Umlaut updated SSNNotifier with a new update entry:

    0.0.4


    [DOUBLEPOST=1455185219][/DOUBLEPOST]
    Update decide your problem?
     
  3. Yes. All working fine now
    Amazing plugin, great job!
     
  4. Was added:
    • Tags of servers. You can filter by tags all servers now.
    • Statistic of players by chat messages.
    • All messages of players.
     
  5. Was added:
    • The list of online players for any timepoint (time range).
     
  6. Was added:
    • Statistics on players on time spent on the servers.
     
  7. Umlaut updated SSNNotifier with a new update entry:

    0.0.5

     
  8. plugin working brill intill today now getting this error
    Oxide] 12:18 [Info] [SSNNotifier] SSN error (0): Error: ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.


    Its ok just found out your website is down
     
  9. Just started a new server and added your plugin now all i get is this

    [Oxide] 16:46 [Error] SSNNotifier plugin failed to compile!
    [Oxide] 16:46 [Error] SSNNotifier.cs(661,31): error CS0117: `ConsoleSystem' does not contain a definition for `Broadcast'
     
  10. Help me, how i can runnig this plugin? I don't know
     
  11. Wulf

    Wulf Community Admin

    Are you still planning on maintaining this @Umlaut?
     
  12. Wulf

    Wulf Community Admin

  13. Umlaut updated SSNNotifier with a new update entry:

    0.0.6

     
  14. Wulf

    Wulf Community Admin

    That wasn't API, that was Rust's code. :p
     
  15. (15:59:01) | [Oxide] 15:59 [Warning] SSNNotifier has replaced the 'players' chat command previously registered by Notifier
    (15:59:01) | [Oxide] 15:59 [Warning] SSNNotifier has replaced the 'mute' command previously registered by BetterChat
    (15:59:01) | [Oxide] 15:59 [Warning] SSNNotifier has replaced the 'unmute' command previously registered by BetterChat

    I don't know if this is desirable...
    [DOUBLEPOST=1483715086][/DOUBLEPOST]And i'm getting these...

    (16:03:20) | [Oxide] 16:03 [Info] [SSNNotifier] SSN error (500): <h1>Server Error (500)</h1>
     
  16. It was bad update =) I corrected this error. Now there is a problem only with the definition of the current online. I will fix it within a couple of hours.
     
  17. i couldn't run this plugin.
    General information
    Game: Rust
    Name: aaa (example)
    Password: bbb (example)
    Ip address: xxxxxxxxxx
    Port: 28015
    Creating datetime: Jan. 13, 2017, 9:14 p.m.
    State: Active

    and my config file
    {
    "print_errors": true,
    "server_name": "aaa",
    "server_password": "bbb",
    "Messages": {

    so; Web request produced exception (Url: http://survival-servers-network.com:80/api/aaa/server/off) in 'SSNNotifier v0.0.6' plugin (NullReferenceException: Object reference not set to an instance of an object)

    @Wulf and @Umlaut please help me
     
    Last edited by a moderator: Jan 13, 2017
  18. "Feysummer Test Server" - is your server, it is right?
    Exception while server down - is normal. Plugin send web request, when server is coming down, server is process this event and try send response. But web socket is closed already. I don't know how fix it.
    But all works fine.
    Thank you, for your feedback =)
     
  19. hmm i working on localhost. I haven't a dedicated server. I just did port forward. I think this is the problem. Thank you for your reply and sorry for my bad english :)