1. Are you using fly mode or just spectate?
     
  2. Can I use it without any bad things happening to server?
     
  3. Upgrade for fix stutturing?
     
  4. Wulf

    Wulf Community Admin

    Pretty sure that's a Rust bug.
     
  5. Ok.
     
  6. Getting this atm:

    Code:
    > oxide.reload spectatePlayer
    [Oxide] 10:33 AM [Info] Unloaded plugin Spectate Admin Handler v1.0.3 by Reneb
    [Oxide] 10:33 AM [Info] Loaded plugin Spectate Admin Handler v1.0.3 by Reneb
    [Oxide] 10:33 AM [Error] Failed to initialize plugin spectatePlayer
    File: spectatePlayer.lua Line: 10 attempt to index field 'Type' (a nil value):
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
     
  7. You shouldn't really need this plugin anymore as what the plugin was made for was implemented in the actual game. So in my opinion this plugin is no longer necessary and can be removed. (@Wulf)
     
  8. Can you spectate specific players now? That's news to me, how do you do it?
     
  9. spectate NICKNAME
     
  10. Thanks pal
     
  11. Ok, it seems when I type in spectate.player "name" it doesn't work anymore. Throws an error, this is a good tool to instantly jump to any hacker that you need to inspect. Can someone fix? Thank you!
     
  12. Wulf

    Wulf Community Admin

    It's "spectate name", there isn't and hasn't been a "spectate.player" command.
     
  13. Code:
    [Oxide] 4:29 AM [Error] Failed to initialize plugin 'spectatePlayer v1.0.3'
    File: spectatePlayer.lua Line: 10 attempt to index field 'Type' (a nil value):
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
      at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Ext.Lua.Plugins.LuaPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0
      at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x0000
     
    Last edited by a moderator: Aug 22, 2015
  14. Wulf

    Wulf Community Admin

    This isn't needed anymore, Rust has the ability.
     
  15. ah ok sorry