as I said. On the docs there is a list of them.
Spawning workshop items?
Discussion in 'Rust Development' started by vitamin.z, Aug 23, 2015.
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I found something that will help me to get skinID from specific workshop items.
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Wulf Community Admin
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Example:
Code:var skins = ItemSkinDirectory.ForItem(ItemManager.FindItemDefinition("pants")); foreach (ItemSkinDirectory.Skin val in skins) Puts("[DEBUG] "+val.name+" - "+val.id);
Last edited by a moderator: Oct 9, 2015 -
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I don't know if anyone else has realized it yet, but you can spawn these items in using kits fairly easily. I'm sure there are other ways, but this is a way I found. You make a basic kit, then go into your kits.json and then replace the skinID with the appropriate skin ID, like this:
Code:{ "itemid": "997973965", "bp": "False", "skinid": "10090", "container": "wear", "amount": "1" },
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I recently modified Give plugin to be able to set the skin.
Also I wrote a plugin that allows to get indexed list with all skinIDs for the specified item. If the typed item has skin then you can get this item with /commandName <index>.
I think I should modify the Kits plugin, thanks for your idea. -
that's EAC and VAC bannable ^^ hope you didnt use it on your steam account
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that's why i said that
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Why do you assume its a cheat? Looka like a mod to me, he is using a slash command to open it?
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ha! didnt see that!
well, it's very well made! -
I still don't think its a mod without client side customization as I don't think you can add actual Item Slots to the UI without doing that.
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Edit: Looking at it again I'm pretty sure that's exactly what he did, prob just spawns a lantern, changes the text and action name. Not sure how he opens the inventory with it selected via the slash command though, but I suppose it could be possible? -
This plugin for rust server. No cheat xD.