1. I would like to be able to place the radiation bubble at random locations, how can I achieve this?
    [DOUBLEPOST=1459040875,1458947350][/DOUBLEPOST]Bump =]
     
  2. Not too sure what you are trying to get at. Do you want random zones of radiation?
     
  3. What I want to be able to deploy is the White Sphere you would normally get from radiation, like the bubble you get in Battle Royale's. I'm a C# developer however I am relevantly new to Unity coding.
    [DOUBLEPOST=1459080611][/DOUBLEPOST]This is the test class that I am tying to use :)

    public void AddArea(BasePlayer player, GameObject mov)
    {
    var col = mov.AddComponent<SphereCollider>();
    col.transform.position = player.transform.position;
    (col as SphereCollider).radius = 400;
    col.enabled = true;
    }

    As you can tell im quite the Unity noob lmao.
    [DOUBLEPOST=1459261645,1459080482][/DOUBLEPOST]any idea?
    [DOUBLEPOST=1459264715][/DOUBLEPOST]Like the bubble which decreases in size on the battle royale servers!

    I have tried using ddraw however the positions are all to the player perspective/position.