Is it possible to spawn more animals on a Rust Experimental LINUX Server without plugins?
Because There are no plugins for Linux Servers right now, no?
Solved Spawning more animals without plugins?
Discussion in 'Rust Discussion' started by b1343779, Mar 5, 2016.
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I upvote this !
I know some commands that seem to affect everything (trees, animals, rocks....)
But an explaination about it and complementary commands would be very very welcome !
Code:# Changes how often resources respawn. #spawn.min_rate 0.1 #spawn.max_rate 1# Changes how close resources spawn to each other. #spawn.min_density 0.1 #spawn.max_density 1
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I testest this commands yesterday.
I am not sure but I think this commands set EVERYTHING higher/lower. Between 3 and 5 is "good". There is enough loot (rocks etc) but not enough animals. With min. 10 and max. 20 there are enough animals.
Would be very useful to have commands to spawn more animals or other things.
Or just... Oxide for Linux without Wine! -
Wulf Community Admin
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I just made a little test with the parameters above:
spawn.min_rate 1
spawn.max_rate 3
spawn.min_density 1
spawn.max_density 3
spawn.fill_populations, wait time 10 minutes, delete loot:
- Deleted 9707 Ressources
- Deleted 6947 Collectables
- Deleted 330 Animals
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spawn.min_rate 3
spawn.max_rate 5
spawn.min_density 3
spawn.max_density 5
spawn.fill_populations, wait time 10 minutes, delete loot:
- Deleted 16669 Ressources
- Deleted 9638 Collectables
- Deleted 459 Animals
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Wulf Community Admin
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I think I need to learn how to use a search function correctly
I downloaded the following zip-file containing some oxide-files and a start-script (https://raw.githubusercontent.com/OxideMod/Snapshots/master/Oxide-Rust_Linux.zip). I'll try all this later this evening. But I'll use my start script instead because I am using screen.
I'll talk back later, need first to find out how all this works. -
So yeah, that changes all the loot.
So about the topic, your test proves that these commands affect animals.
I just checked all Rust parameters (and added them to the rust wiki Rust Dedicated Server - Valve Developer Community ) but there is nothing to control animals... Only plants. -
Animals:
I'll try out BetterLoot this afternoon. Maybe this PlugIn will change something. Haven't read the plugin description yet but I'll do later.
[DOUBLEPOST=1457354368,1457260818][/DOUBLEPOST]BetterLoot works fine but doesn't affect animals spawns.
My server is running now for 1 day. After several hours, there are only less than 10 animals left. Respawning them doesn't work. Even after 30 minutes/1 hour not more than 1 to 5 animals are respawned.
- deleted all animals
Commands used spawn.fill_populations and spawn.fill_groups -
Use SpawnConfig plugin and set the Animal population to a higher value.
The default rust settings only allow global spawn changes but not of a specific group/type. -
Thank you! Didn't know the plugin exists.
How to edit the population? Directly inside the file SpawnConfig.json?
[DOUBLEPOST=1457363554][/DOUBLEPOST]My problem is easy. I always need to reset the whole loot to get enough animals. Even the plugin above doesn't change this.
I set TargetDensity to 300.0.Last edited by a moderator: Mar 7, 2016 -
in F1 console, entity.create assets/bundled/prefabs/autospawn/animals/chicken.prefab no longer spawns a chicken. Does anyone know what the new command is? Or...
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Code:entity.spawn chicken
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Since the latest update these are available to be set via RCON commands:
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It's great that we can now set these individually, but I set these the other day and when I checked the values today they had returned to default. Is there anyway to save these settings? I tried server.writecfg previously, had hoped to plague my players with many wolves permanently...
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Wulf Community Admin
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and density 3 meters? inchest millimeters ? lol
also does this affect everything? like ore nodes?