1. Hello!

    I was wondering if anyone has ever had an issue with a client getting stuck at client ready while connecting. I am trying to troubleshoot this issue. Has anyone ever had this problem? This is only happening to a few users, and usually is fixed by canceling the connection and trying again.

    Also, does anyone know the exact process in terms of the login process vs the oxide hooks? So like CanClientLogin -> CanByPassQueue -> etc. I would be curious to see if I can figure out the issue by figuring out at which point a client might get hung up.

    Thanks!
     
  2. Wulf

    Wulf Community Admin

    OnClientAuth > CanClientLogin > OnUserApprove > CanBypassQueue > OnPlayerConnected I believe. You can add basic Puts or PrintWarning messages under each to test.