Slasher

GTA 5 Slasher event arena game mode

Total Downloads: 1,142 - First Release: Jan 23, 2016 - Last Update: Jan 4, 2017

5/5, 8 likes
  1. k1lly0u updated Slasher with a new update entry:

    0.1.3

     
  2. player spawns are going to my dead player spawns
    [DOUBLEPOST=1454129138][/DOUBLEPOST]the update did fix the broadcast issue though! thank you!
     
  3. I used this plugins recently. It's was almost good, two problems:
    1. the Slasher respawns naked and with no gun
    2. dead players no respawns in the place (first respawn point like plugin config describe).
     
  4. the author does not want to or do not want to explain how it can work properly
     
  5. I'll check it out later
    Sorry I changed the spawns, forgot to update the overview. Check the update entru for details. As for slasher not spawning gear, I'll check it out tonight
     
  6. i'll be waiting
     
  7. abcdef
     
    Last edited by a moderator: Feb 3, 2016
  8. I just played a few rounds and everything is working fine, found a couple of small bugs and will update in a minute. @panimal Check for any errors in console when you play a round and send them to me
     
  9. k1lly0u updated Slasher with a new update entry:

    0.1.32

     
  10. k1lly0u updated Slasher with a new update entry:

    0.1.32

     
  11. Thank you! people on my server are loving the mod!
     
  12. I have noticed that there is no game info when the event starts. I ran it on my server and loads of people had no clue what the aim of the game was. on some on other events when it starts it just pops up with a little message about the aim of the game.

    on another note I really like it!! :) it was good fun once every one understood what to do so thanks :)
     
  13. My suggestion is to include it on custom help text, if you have the plugin.
     
  14. I didn't put one in because I have never actually seen the message :p I'll put it back in the next update
     
  15. that's not a bad idea but the problem is unless they actively seek the information then they wont know about it. if it comes up in chat when the event starts then people can read it quick and understand what they need to do. just a little note to explain how to play.
    [DOUBLEPOST=1454535240][/DOUBLEPOST]
    great! :) thank you :)
     
  16. after the game is repeated many times text "{0} won the game with the most kills".
    And does not show how many earned tokens per game, only shows the total number of tokens.
    Everything else works fine. Thank you for this plugin:)
     
  17. Has anyone experienced the boots being stuck in your inventory? I can't seem to drop it. I'm going to try to relog.
    Screenshot
     
  18. Hello,

    i get the following error:
    Event: Slasher is about to begin!
    Failed to call hook 'OnEventStartPost' on plugin 'Slasher v0.1.32' (ArgumentException: An element with the same key already exists in the dictionary.)
    [Oxide] 9:53 PM [Debug] at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.Slasher+Team].Add (UInt64 key, Team value) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Slasher.ChooseRandomSlasher () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Slasher.NextRound () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Slasher.OnEventStartPost () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Slasher.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0

    Does anyone have an Idea how to fix it?

    Thank you in advance for your help :)
     
  19. is there a way to load this into eventmanager, with 2 spawnfiles?
     
  20. error when the event began and the player joins the game
    Code:
    [Oxide] 23:42 [Error] Failed to call hook 'EventChooseSpawn' on plugin 'Slasher v0.1.32' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 23:42 [Debug]   at Oxide.Plugins.Slasher.TeamAssign (.BasePlayer player) [0x00000] in <filename unknown>:0  at Oxide.Plugins.Slasher.EventChooseSpawn (.BasePlayer player, Vector3 destination) [0x00000] in <filename unknown>:0  at Oxide.Plugins.Slasher.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0  at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0  at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
    [DOUBLEPOST=1460494216][/DOUBLEPOST]error after killing a player
    Code:
    [Oxide] 23:44 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'LastManStanding v1.1.1' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 23:44 [Debug]   at Oxide.Plugins.LastManStanding.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0  at Oxide.Plugins.LastManStanding.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0  at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0  at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0