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Slasher - GTA 5 Slasher event arena game mode
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Slasher
GTA 5 Slasher event arena game mode
Total Downloads: 1,142 - First Release: Jan 23, 2016 - Last Update: Jan 4, 2017
- 5/5, 8 likes
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It's not working for me man...
Everyone spawns with nothing
Code:[Oxide] 12:27 AM [Error] Failed to call hook 'OnEventEndPost' on plugin 'Slasher v0.1.1' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 12:27 AM [Debug] at Oxide.Plugins.Slasher.OnEventEndPost () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Slasher.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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the same problem with the spawn and after the start of the error
Code:[Oxide] 11:41 AM [Error] Failed to call hook 'OnEventPlayerSpawn' on plugin 'Slasher v0.1.1' (KeyNotFoundException: The given key was not present in the dictionary.) [Oxide] 11:41 AM [Debug] at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.Slasher+Team].get_Item (UInt64 key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Slasher.OnEventPlayerSpawn (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Slasher.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 [Oxide] 11:41 AM [Error] Failed to call hook 'OnEventStartPost' on plugin 'Slasher v0.1.1' (ArgumentException: An element with the same key already exists in the dictionary.) [Oxide] 11:41 AM [Debug] at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.Slasher+Team].Add (UInt64 key, Team value) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Slasher.ChooseRandomSlasher () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Slasher.OnEventStartPost () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Slasher.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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when you reload the plugin
Code:[Oxide] 6:12 PM [Error] Failed to call hook 'Unload' on plugin 'Slasher v0.1.21' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 6:12 PM [Debug] at Oxide.Plugins.Slasher.Unload () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Slasher.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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It's kind of a non issue if it happens when it's unloaded, however was there a match in progress or was the event open when you reloaded? Also what was the reason for the reload?
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even after installing the plugin after a reboot an error.
everything works but the error worries))) -
I'll look into it
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well I do not understand with the spawn points. The first spawn point for the slain, and the rest of the players to spawn?)) But my players get after death not the first point. And maybe make a point spawn Slasher separately from players spawn points
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@Marat: According to the readme the first point is the "waiting for respawn/ spectator room" which died in the event, and are waiting for the next round to start & respawn.
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i cant quite seem to get the auto event to work, i see the slasher event open message but no event is open.
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I have a problem with spawn points. Someone can make a video as detailed create spawn points for this opening event?
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I removed Skip night and if the game never starts by 4am, the broadcast keeps coming.
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Are you using latest version?
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I do everything as written, but my players appear in different places all the same. The translation problem that I can not understand. According to this request and create a video as you create Event and all the spawn points. And yes, the event is repeated after the morning. But while it does not bother me)))
or you can put here your config file and your spawn point for the dead and players -
yep, updated this morning