Hi all,
I recently started trying some things out using Oxide and am really liking it already. I'm looking into developing a mod which requires tracking players being killed.
Since i can't always have someone on my local development server to kill and would like to work with the actual hooks/data for killing a player, i was wondering if it's possible to simulate a player being killed. I'm talking a player killing another player with a weapon, kill in console shouldn't be included. Is this possible with (for example) fake AI players?
Thanks in advance!
Simulating a player kill
Discussion in 'Rust Development' started by eXtreaL, Jan 23, 2016.
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Human npc
Thats your plugin ^^ -
Awesome, cheers man!
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np
If you need some help, just ask!
