1. Hello!

    I am trying to destroy a row of walls automatically via my code, but when the command runs the walls are still standing.

    Here is my code:


    private void dropwalls()
    {
    if (!haswallsdropped)
    {
    foreach (SimpleBuildingBlock b in highwalls)
    {
    b.Kill();
    }
    Puts("Walls have been destroyed");
    highwalls.Clear();
    haswallsdropped = true;
    }
    }

    Should I use a different method for destroying them? Could it be it just isn't updating client side?
    [DOUBLEPOST=1465078565][/DOUBLEPOST]Nevermind, turned out my plugin was loading before the map could even generate :) Made the walls load after 30 seconds and problem was solved.