how can you make it so all the players can use the /sil link?
I created the users group and gave the permission anyway so it was not. oxide.grant group users singnartist.url
SignArtist
Moved
Total Downloads: 39,224 - First Release: Apr 29, 2015 - Last Update: Jan 19, 2018
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Wulf Community Admin
Hint: "default" group is what players are in by default. -
Last edited by a moderator: Nov 6, 2017
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Wulf Community Admin
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Wulf Community Admin
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Code:{ "Added to queue": "Your picture was added to load queue!", "Command cooldown after url": 20.0, "Command cooldown msg": "You have recently used this command! You need to wait: {time}", "Error": "Image loading fail! Error: {error}", "ForceJPG": false, "JPGCompression": 85, "Loaded": "Image was loaded to Sign!", "Log format": "Player[{steam} {name}] loaded {id} image from {url}!", "Log url console": true, "Max active uploads": 3, "Max file size(KB)": 2048, "Max sign detection distance": 2.0, "No sign": "You need to look/get closer to a sign!", "NoPermission": "You don't have permission to use this command!", "Not Exists": "File with this name not exists in storage folder!", "Not your sign": "You can't change this sign! (protected by tool cupboard)", "Syntax": "Syntax: /sil <URL> | /sil s <number>" }
Change the " "Command cooldown after url": 20.0, " to "Command cooldown after url": 0.0," or even " "Command cooldown after url": 1.0," -
okay thanks -
afterdownloading i cannot upload images in my camp. why is it?
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Hi, can you add a feature to save/copy/export drawed signs so you can use them for later?
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Wulf Community Admin
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Every time I try and upload the image all that comes up is a red question mark with a white background.
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Wulf Community Admin
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Wulf Community Admin
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with imgur you have to use direct image:
If the image link does not end with .jpg or .png it won't work. -
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Does this plugin have HookMethod I can utilize in my own code? (he asks knowingly...) could I request one? Or, even better can someone, anyone hint me as to how I could extend 'Sign Artist' without having to alter Nogrod's code, which is what I have done below....
Code:using Oxide.Core.Plugins; ... [HookMethod("TestHook")] private void TestHook(BasePlayer owner, Signage sign, string address, bool raw) { try { UWeb.Add(address, owner, sign, raw); return; } catch (Exception ex) { throw new Exception($"TestHook {ex.Message}"); } }
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Wulf Community Admin