I wish there was a way for the Mod to redefine the resolution of the signs in the game... oh well this works for the text signs we have. :|
SignArtist
Moved
Total Downloads: 39,223 - First Release: Apr 29, 2015 - Last Update: Jan 19, 2018
- 4.88966/5, 145 likes
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Last edited by a moderator: Jan 14, 2018
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Thank you very much Mughisi! The restore option was great and saved a lot of time (and confusion)!
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Restarted actual server (not just game). Still same queue : / I'm on Debian 8. Looked for "DllNotFoundException: gdiplus.dll" in logs, but no luck.
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How do you work the text generator? I tried /silt [my sign] [20] [red] [white] but didn't seem to work, am I doing something wrong?
Also, small wooden signs always say I am too far or not looking at a sign -
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It appears sil doesn't work for me at all. I just keep getting the msg 'Unable to find sign" on any sign with any command. http://puu.sh/z1vxE/98e8db80c0.jpg Yes i've granted the new permissions, restoring images doesn't seem to work either i get the same msg
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Mughisi updated Sign Artist with a new update entry:
1.1.1
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ill guess this could help..
DllNotFoundException: gdiplus.dll at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x00000] in <filename unknown>:0 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus at System.Drawing.Image.InitFromStream (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at System.Drawing.Bitmap..ctor (System.IO.Stream stream, Boolean useIcm) [0x00000] in <filename unknown>:0 at System.Drawing.Bitmap..ctor (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:.ctor (System.IO.Stream) at Oxide.Plugins.SignArtistClasses.Extensions.ResizeImage (System.Byte[] bytes, Int32 width, Int32 height, Int32 targetWidth, Int32 targetHeight, Boolean enforceJpeg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.SignArtist+ImageDownloader+<DownloadImage>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1)
other mods like tankcommander, heliride ect are running fine -
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On a side note, I mentioned in an earlier post about blurriness/pixilation, seems to be fixed, perhaps a glitch. -
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First, great plugin!!!
Now my question:
Is it possible to change the text line using /silt? I tried \10 \n \13 \r in the text but it doesnt work. -
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When ever i try to do /sil on a photo it says added to queue but it never comes up
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Does anybody know what file URL's are stored for the restore function? I hope you wont say storage.db, because it's almost 500k and I cant edit it.
I pasted my 25x25 base and the 50 images were blank. I didn't notice it at the time and put like 10 hours on upgrading the base.
When I use /silrestore all, or even one image, I get 404 file not found.
I may have changed the directory on my web server from /images to / images/gaming, so I'm hoping to just replace each instance of /images with /images/gaming, using notepad++ -
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