I tried a new list, and always have the same problem : When i try to buy /buy "5.56 rifle ammo" 1
It say there are other items on this name. Its translated but look :
[DOUBLEPOST=1439130784][/DOUBLEPOST]Its that because i add a name before the item name?
Shop [Unmaintained]
Discussion in 'Plugin Support' started by Bombardir, Nov 16, 2014.
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Attached Files:
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What sense to use the shop if there a bug in the free purchase?
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hey,
my players doesnt get items when they but something? :S maybe you need to update the plugin. TY
EDIT: FIXEDLast edited by a moderator: Aug 25, 2015 -
can this be attached to an NPC? I would like to build a shop and have an NPC where they purchase their items. Thanks!
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What is the config file called? Can't seem to find it anywhere after reloading the plugin, although I get "Price List Generated" in console.
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Code:
[Oxide] 3:58 PM [Error] Failed to call hook 'C_Buy' on plugin 'Shop v1.1.0' File: Shop.lua Line: 189 Object reference not set to an instance of an object: at PlayerInventory.GiveItem (Int32 itemid, Int32 amount, Boolean sendNotification) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Hi guys, İ have problem this plugin. İ found price list so changed succesfully. But how can i configure how many item buy after get ?
Example: i configure stones 4000 dollar = 10.000 stones amount.
Where can i configure this amounts ? -
The plugin will calculate the price. -
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Is it possible to setup a shop in a dedicated building? So that players can only access the shop if they are inside that building?
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Is there a plugin that use Item instead of money? Like, in my server I use Paper as currency. Is there a plugin or something that make a shop out of Paper (for example)?
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Wulf Community Admin
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Hi,
Is this plugin already functional with Economics v2??
Thanks
Mario -
doesnt seem to work
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The addon Shop stopped working, this error appears plumb with the update ECONOMICS:
[Oxide] 5:36 PM [Info] Unloaded plugin Shop v1.1.0 by Bombardir
[Oxide] 5:36 PM [Info] Loaded plugin Shop v1.1.0 by Bombardir
[Oxide] 5:36 PM [Info] This Shop requires Economics! Please install: Economics for Rust Experimental | Oxide -
Can this script be updated to work with the new Economics for Rust Experimental | Oxide
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If someone could the changed one give a try:
Attached Files:
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I'm using the latest version of [Shop for Rust Experimental] Version 1.1.0
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[DOUBLEPOST=1447665778,1447635017][/DOUBLEPOST]Code:[11/16/2015 8:17:38 AM] [Oxide] 8:17 AM [Error] Failed to call hook 'SendHelpText' on plugin 'Shop v1.1.1' File: Shop.lua Line: 154 attempt to get length of field 'Help' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0