I set it up with Reign of Kings and now when I go to set it up the same way with hurtworld I get an error
on anything like this
I was wondering if it was an error because I didn't have oxide.core imported but when I imported it I still have that error.Code:[Info("blah", "blah", 1, ResourceId = 0)] [Description("blahblahblah.")]
HALP!
Setting up Visual Studio with Hurtworld?
Discussion in 'Hurtworld Development' started by Lycosa, Dec 9, 2015.
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Wulf Community Admin
If you are seeing errors, then you're missing references.
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http://i.imgur.com/Qyu0zMi.png
Could you tell me what reference I need for these? -
Wulf Community Admin
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What a legend! Thanks man
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Just add all DLLs from the Managed Folder
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Wulf Community Admin
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One problem though, I tried to use
Code:ChatManager.Instance?.AppendChatboxServerAll
any clue? -
Wulf Community Admin
Code:hurt.Broadcast("message");
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Don't You mean hurt.BroadcastChat("message"); ???
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Wulf Community Admin
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I want to Spawn an item in front of the player which called the function over chat. How is this possible? Does the Client need to perform the Console command? Does the server need to spawn the entity (Roach) in front of the player?
Is there a prefab list? -
Wulf Community Admin
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Is there a tutorial explaning how to set your VS to operate with Hurtworld? I wonder what it feels like...
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Wulf Community Admin
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Hi,
Maybe this can be helpful for setting up VS with Hurtworld
- Once you have loaded up the IDE, go in File -> New -> Project, select Templates -> Visual C#, select "Class Library", enter your plugin name, for example, "TestPlugin", and press OK
- Then on the right side, open "Solution Explorer", expand the References section, select all but "Analyzers", then rightclick and remove.
- Rightclick on References, press add, press Browse and go to your hurtworld server directory, for example, "E:\HurtworldDedicated_Data\Managed", and select all of the .dll files except for "mscorlib.dll", "System.Core.dll" and "System.Data.dll".
Reqard,
Loborl -
Wulf Community Admin
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Thank you guys!
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