1. My server works on old update, all good. But walls is invisible for some players. I hope last update will fix this shit
     
  2. its probably already fixed but as you are using an old version of oxide, it's not .
     
  3. Sir Wulf, how many time you need to make new oxide update?
     
  4. Wulf

    Wulf Community Admin

    The structure you extract from the zip is the exact same as it gets installed, overwriting the old. As always, check your logs for errors if the server doesn't start.
     
  5. Wulf

    Wulf Community Admin

  6. I think he gave up
     
  7. So patcher is now working properly?
     
  8. Wulf

    Wulf Community Admin

    The Patcher worked fine before, though it isn't needed to run a server.
     
  9. I notice inside the Oxide2 folder I extracted there is a file called RustDedicated_Data. Do I want to completely replace the other file called the RustDedicated_Data located in Ruste folder?
    Top files are my FTP, bottom one is the Oxide2 extracted files.
    Server.jpg
     
  10. Wulf

    Wulf Community Admin

    Yes, overwrite/replace it. The files inside OxideRust are the same structure as your Rust root.
     
  11. I think I'm getting on the right path now, but I'm running into these errors now D: Legacy was a breeze compared to this new branch.


    550 Invalid argument.
    : /1185945/ruste/RustDedicated_Data/Managed/System.Runtime.Serialization.dll
    550 Invalid argument.
    : /1185945/ruste/RustDedicated_Data/Managed/System.Xml.Linq.dll
     
  12. Wulf

    Wulf Community Admin

    You are either missing those files, or it's possible your server isn't 64-bit.
     
  13. Is it easier to just host it myself then deal with gameservers.com? I'm witihin that 24 hour return period, and they are making my life a living hell with this version. I would feel like it would almost be easier to host it myself then to deal with this mess of a FTP.

    Before I do that, how do I change it from x86 to 64? I believe ++ is 86 right now on this server. This is my last hope and chance before I say screw it :p
     
  14. Wulf

    Wulf Community Admin

    The Rust Experimental server is only 64-bit I believe, so you'd need a 64-bit system and 64-bit OS installed, along with the 64-bit dependencies mentioned in the first post of this thread for Oxide.
     
  15. >.< I have all that, but I don't think gameservers.com does. I feel like they are horrible at hosting this new version! Legacy was just so damn easy to mod, and now I feel like an idiot with this new version, its like I have to relearn all this all over again.

    So how do I change gameservers.com files to 64 if its not running off my PC directly?
     
  16. Wulf

    Wulf Community Admin

    Pretty sure they have the correct setup, so the issue likely lies with missing or corrupted tiles.
     
  17. Code:
    [2/20/2015 6:56:56 PM] [Oxide] 6:56 PM [Error] KeyNotFoundException while calling OnEntityDeath: (KeyNotFoundException: %s SLEEP)
    [2/20/2015 6:57:02 PM] [Oxide] 6:57 PM [Error] KeyNotFoundException while calling OnEntityDeath: (KeyNotFoundException: %s SLEEP)
    [2/20/2015 7:02:16 PM] [Oxide] 7:02 PM [Error] KeyNotFoundException while calling OnEntityDeath: (KeyNotFoundException: %s SLEEP)
    [2/20/2015 7:27:34 PM] [Oxide] 7:27 PM [Error] KeyNotFoundException while calling OnEntityDeath: (KeyNotFoundException: %s SLEEP)
    [2/20/2015 7:33:18 PM] [Oxide] 7:33 PM [Error] KeyNotFoundException while calling OnEntityDeath: (KeyNotFoundException: %s SLEEP)
    [2/20/2015 7:33:23 PM] [Oxide] 7:33 PM [Error] KeyNotFoundException while calling OnEntityDeath: (KeyNotFoundException: %s SLEEP)
    
    [DOUBLEPOST=1424450287][/DOUBLEPOST]
    Code:
    [2/20/2015 7:35:43 PM] [Oxide] 7:35 PM [Debug] at IronPython.Runtime.PythonDictionary.GetItem (object) <0x0006c>
    at IronPython.Runtime.PythonDictionary.get_Item (object) <0x00024>
    at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) <0x000a2>
    at (wrapper dynamic-method) object.OnEntityDeath$10 (System.Runtime.CompilerServices.Closure,IronPython.Runtime.PythonFunction,object,object,object) <0x03ace>
    
     
  18. Should I redownload and extract the oxide2 files again? I also noticed inside the oxide2 files there are lua51.dll lua52.dll oxide.root.json and sqlite3.dll files that are not placed into anything. This might be my issue. Where would I place these files?
     
  19. Wulf

    Wulf Community Admin

    That's coming from a plugin using that, likely your Notifier plugin.
     
  20. Wulf

    Wulf Community Admin

    Those files are placed into something, the root of your server. The zip simply gets extract AS-IS to your server root, overwriting the same files and adding the new.