1. How to set the door density? I need to make the players can walk through the doors.

    Code:
    void OnDoorOpened(Door door, BasePlayer player)
    {     
                Rigidbody Body = door.GetComponent<Rigidbody>(); // #1 NULL            Rigidbody BodyComponent = door.gameObject.AddComponent<Rigidbody>(); // #2 NULL            /*BodyComponent.SetDensity(0f);
                BodyComponent.detectCollisions = false;*/
    }
     
    Last edited by a moderator: May 13, 2016