I'm trying to set an entities rotation using "GetNetworkRotation" (BasePlayer), it returns a vector3 but I'm not sure what to do with it. I've tried all the methods that accept vector3 on quaternion and nothing seems to work.
I'm spawning a high external stone wall, which spawns in the right place just not the correct rotation.
Setting an entities rotation from players rotation
Discussion in 'Rust Development' started by Cookiie, Oct 27, 2016.
